My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Fisherman Lumberjack Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Curse Fisherman Sparky
Giant Snowball
Hog Rider Goblin Curse Fisherman Lumberjack
Zap
Goblin Curse Fisherman Sparky
Barbarian Barrel
Goblin Curse Lumberjack Sparky
The Log
Suspicious Bush Hog Rider Goblin Curse Fisherman Lumberjack Sparky
Earthquake
Hog Rider
Arrows
Suspicious Bush Goblin Curse
Royal Delivery
Hog Rider Fisherman Lumberjack Mother Witch Sparky
Fireball
Suspicious Bush Hog Rider Fisherman Lumberjack Mother Witch Sparky
Poison
Suspicious Bush Goblin Curse Fisherman Mother Witch Sparky
Lightning
Fisherman Lumberjack Mother Witch Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Goblin Curse Mother Witch Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Goblin Curse Void Fisherman Hog Rider Lumberjack Mother Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush Goblin Curse Void Fisherman

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Hog Rider
Void Lumberjack Mother Witch
Goblin Curse
Void
Hog Rider
Fisherman
Sparky
Lumberjack
Hog Rider Sparky
Mother Witch
Hog Rider
Sparky
Fisherman Lumberjack

Defense Synergies 0 2

Suspicious Bush
Hog Rider
Goblin Curse
Void
Fisherman
Mother Witch
Lumberjack
Mother Witch
Mother Witch
Fisherman Lumberjack
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Sparky
Lumberjack Sparky Goblin Curse Fisherman
Fisherman Lumberjack Sparky Goblin Curse Void
Lumberjack Sparky Goblin Curse Fisherman
Lumberjack Sparky
Lumberjack Mother Witch
Goblin Curse Void
Void Sparky
Sparky Goblin Curse Fisherman Lumberjack
Fisherman Lumberjack Sparky
Goblin Curse Mother Witch Fisherman Lumberjack
Goblin Curse
Lumberjack Sparky Goblin Curse
Sparky Goblin Curse Lumberjack
Sparky Goblin Curse Lumberjack
Goblin Curse Fisherman Lumberjack Sparky
Sparky Fisherman Lumberjack
Fisherman Lumberjack
Goblin Curse Fisherman Lumberjack Mother Witch
Sparky Goblin Curse Fisherman Lumberjack
Goblin Curse Fisherman Lumberjack Mother Witch Sparky
Fisherman Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Void Fisherman Sparky
Void Fisherman Lumberjack
Lumberjack Fisherman Sparky
Lumberjack Fisherman Sparky
Goblin Curse Fisherman Lumberjack Sparky
Mother Witch Goblin Curse
Sparky Void Lumberjack
Goblin Curse Fisherman Lumberjack Sparky
Void Sparky
Goblin Curse Sparky
Lumberjack Sparky
Void
Goblin Curse Lumberjack Sparky
Goblin Curse Sparky
Sparky Fisherman Lumberjack
Goblin Curse Mother Witch Sparky
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Sparky
Void Goblin Curse Fisherman
Void Sparky
Void Sparky
Goblin Curse Sparky
Mother Witch Goblin Curse
Sparky
Goblin Curse
Void Fisherman
Void Fisherman Lumberjack Sparky
Void Fisherman Sparky
Void Goblin Curse
Void Fisherman Sparky
Void Fisherman
Fisherman Sparky
Sparky
Sparky
Sparky
Fisherman Sparky
Void Fisherman Sparky
Goblin Curse Void Mother Witch
Void Sparky
Void
Void Fisherman Sparky
Void
Goblin Curse Mother Witch Sparky
Fisherman
Void Fisherman Sparky
Void Fisherman Sparky
Void Goblin Curse Fisherman Sparky
Goblin Curse Void Mother Witch Sparky
Void
Void Sparky
Void Sparky
Void Sparky
Sparky
Goblin Curse Sparky
Void
Goblin Curse
Void Lumberjack Sparky
Void Sparky
Sparky
Sparky
Void
Void Sparky
Sparky
Void Sparky
Void Fisherman

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