My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Electro Dragon
Zap
Skeleton Army
Barbarian Barrel
Wizard Skeleton Army
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Skeleton Army Electro Dragon
Fireball
Hog Rider Wizard Skeleton Army Electro Dragon
Poison
Wizard Skeleton Army Electro Dragon
Lightning
Mini P.E.K.K.A Wizard Electro Dragon
Rocket
Hog Rider Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Skeleton Army Mini P.E.K.K.A Hog Rider Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror Mini P.E.K.K.A Electro Dragon Mega Knight
Mini P.E.K.K.A
Zap Hog Rider Wizard Mirror Mega Knight
Hog Rider
Zap Mini P.E.K.K.A Wizard Mirror Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Mirror
Zap Mini P.E.K.K.A Hog Rider Skeleton Army
Skeleton Army
Mirror
Electro Dragon
Zap Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Hog Rider Wizard Electro Dragon

Defense Synergies 4 11

Zap
Mini P.E.K.K.A Mirror Mega Knight Skeleton Army Electro Dragon
Mini P.E.K.K.A
Zap Wizard Mirror Skeleton Army Electro Dragon
Hog Rider
Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight
Mirror
Zap Skeleton Army Mini P.E.K.K.A Electro Dragon Mega Knight
Skeleton Army
Mirror Zap Mini P.E.K.K.A Wizard Electro Dragon
Electro Dragon
Zap Mini P.E.K.K.A Mirror Skeleton Army
Mega Knight
Zap Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Dragon
Mini P.E.K.K.A Skeleton Army Zap Electro Dragon Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Electro Dragon
Mini P.E.K.K.A Skeleton Army Electro Dragon Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Zap Electro Dragon Mega Knight
Zap Wizard Electro Dragon
Zap Electro Dragon Mega Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Mega Knight
Skeleton Army Zap Wizard Electro Dragon Mega Knight
Zap Wizard Electro Dragon
Mini P.E.K.K.A Skeleton Army Mega Knight Zap Wizard Electro Dragon
Wizard Skeleton Army Mega Knight Zap Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Zap Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Skeleton Army Electro Dragon
Mega Knight Zap Wizard Skeleton Army Electro Dragon
Zap Wizard Electro Dragon Mega Knight
Mini P.E.K.K.A
Wizard Skeleton Army Mega Knight Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Zap
Zap Mini P.E.K.K.A Wizard Electro Dragon Mega Knight
Skeleton Army Mega Knight Zap Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Skeleton Army Mega Knight Zap
Mini P.E.K.K.A Skeleton Army Mega Knight
Wizard Zap Electro Dragon
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Mega Knight Skeleton Army
Zap Electro Dragon Mega Knight Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mega Knight Mini P.E.K.K.A Electro Dragon
Skeleton Army Mega Knight Zap
Mini P.E.K.K.A Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Electro Dragon Mega Knight
Skeleton Army Electro Dragon Zap Mini P.E.K.K.A
Mega Knight Zap Mini P.E.K.K.A Wizard Electro Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Electro Dragon
Electro Dragon
Wizard Zap Mega Knight
Wizard Zap Electro Dragon
Wizard
Zap Wizard Electro Dragon
Zap Wizard Electro Dragon
Mini P.E.K.K.A Electro Dragon
Zap Wizard Electro Dragon
Zap Wizard Electro Dragon
Electro Dragon
Zap
Zap Wizard Electro Dragon
Wizard Electro Dragon Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Electro Dragon Mega Knight
Zap Wizard Electro Dragon Mega Knight
Mega Knight
Wizard
Zap Electro Dragon
Zap Wizard Electro Dragon Mega Knight
Zap Wizard Electro Dragon
Zap Wizard Electro Dragon Mega Knight
Zap
Zap Wizard Electro Dragon
Zap Electro Dragon Wizard
Mini P.E.K.K.A
Zap Wizard Electro Dragon Mega Knight
Zap Electro Dragon
Mega Knight
Wizard
Zap Skeleton Army Electro Dragon
Zap Wizard Electro Dragon
Mini P.E.K.K.A Wizard Electro Dragon Mega Knight
Zap Wizard Electro Dragon
Zap
Electro Dragon Mega Knight
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon Zap Mega Knight
Wizard Electro Dragon Mega Knight

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