My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Dark Prince
Barbarian Barrel
Tesla Dark Prince Electro Wizard Magic Archer
The Log
Hog Rider Dark Prince
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Hog Rider Dark Prince P.E.K.K.A Electro Wizard Magic Archer
Fireball
Tesla Hog Rider Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Tesla Dark Prince Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tesla Fireball Hog Rider Dark Prince Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tesla Fireball Hog Rider

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Dark Prince Magic Archer
Tesla
Fireball
Zap Hog Rider Dark Prince Electro Wizard Magic Archer
Hog Rider
Zap Fireball Dark Prince Electro Wizard Magic Archer
Dark Prince
Zap Fireball Hog Rider Electro Wizard Magic Archer
P.E.K.K.A
Zap Electro Wizard Magic Archer
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider Dark Prince Magic Archer
Magic Archer
P.E.K.K.A Zap Fireball Hog Rider Dark Prince Electro Wizard

Defense Synergies 2 14

Zap
Fireball Electro Wizard Tesla Dark Prince P.E.K.K.A Magic Archer
Tesla
Zap Fireball Dark Prince Electro Wizard Magic Archer
Fireball
Zap Tesla Dark Prince Electro Wizard
Hog Rider
Dark Prince
Zap Tesla Fireball Electro Wizard Magic Archer
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Tesla Fireball Dark Prince P.E.K.K.A Magic Archer
Magic Archer
Zap Tesla Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Electro Wizard Magic Archer
P.E.K.K.A Zap Tesla Dark Prince Electro Wizard
Tesla P.E.K.K.A Dark Prince Electro Wizard
Tesla P.E.K.K.A Dark Prince Electro Wizard
Fireball Dark Prince P.E.K.K.A
Fireball Zap Tesla Dark Prince Electro Wizard Magic Archer
Tesla Electro Wizard Zap Fireball Magic Archer
Zap Tesla Fireball P.E.K.K.A Electro Wizard Magic Archer
Tesla P.E.K.K.A
Tesla Dark Prince Electro Wizard
Electro Wizard Zap Tesla Fireball Dark Prince Magic Archer
Tesla Zap Fireball Electro Wizard Magic Archer
Tesla P.E.K.K.A Zap Fireball Dark Prince Electro Wizard
Fireball Zap Tesla Dark Prince P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Tesla Electro Wizard
Zap Tesla Fireball P.E.K.K.A Electro Wizard
Tesla Fireball Dark Prince P.E.K.K.A Electro Wizard
Tesla Fireball Zap Dark Prince Electro Wizard Magic Archer
Zap Tesla Fireball Dark Prince Electro Wizard Magic Archer
P.E.K.K.A Tesla Electro Wizard
Dark Prince Tesla Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Tesla Magic Archer
P.E.K.K.A Zap Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Tesla Fireball Electro Wizard
P.E.K.K.A Tesla Dark Prince
Fireball Zap Tesla Electro Wizard Magic Archer
Dark Prince P.E.K.K.A Tesla Fireball Electro Wizard
P.E.K.K.A Tesla Dark Prince
Zap P.E.K.K.A Electro Wizard Fireball Dark Prince Magic Archer
P.E.K.K.A Tesla
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Zap Fireball Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Tesla Fireball
Tesla Fireball Magic Archer
Tesla Electro Wizard Zap Fireball Dark Prince P.E.K.K.A Magic Archer
Zap Tesla Fireball Dark Prince P.E.K.K.A Electro Wizard Magic Archer
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Zap Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Dark Prince
Fireball Zap Dark Prince Magic Archer
Fireball Zap Magic Archer
Magic Archer
Fireball Zap Magic Archer
Fireball Zap
Fireball Electro Wizard
Zap Fireball Dark Prince Electro Wizard Magic Archer
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball
Fireball
Zap Fireball Dark Prince Electro Wizard Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Fireball Dark Prince Magic Archer
Fireball Zap Electro Wizard Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Zap Fireball Electro Wizard Magic Archer
Zap Electro Wizard Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Electro Wizard Magic Archer
P.E.K.K.A
Fireball Magic Archer
Zap Electro Wizard Fireball Dark Prince Magic Archer
Fireball Zap Electro Wizard Magic Archer
Fireball
Fireball Dark Prince Electro Wizard Magic Archer
Zap Fireball Magic Archer
Zap Fireball
Dark Prince P.E.K.K.A
Zap Fireball Electro Wizard Magic Archer
Zap Fireball Electro Wizard Magic Archer
Zap Fireball Dark Prince Electro Wizard Magic Archer
P.E.K.K.A
Fireball

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