My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Electro Wizard Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Barbarian Barrel Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Phoenix
Giant Snowball
Goblin Gang Hog Rider Little Prince
Zap
Goblin Gang Little Prince
Barbarian Barrel
Goblin Gang Royal Ghost Electro Wizard Little Prince
The Log
Goblin Gang Hog Rider Little Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Little Prince
Royal Delivery
Goblin Gang Hog Rider Royal Ghost Electro Wizard Little Prince
Fireball
Goblin Gang Hog Rider Electro Wizard Little Prince
Poison
Goblin Gang Electro Wizard Phoenix Little Prince
Lightning
Electro Wizard Phoenix Little Prince
Rocket
Hog Rider Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Goblin Gang Royal Ghost Little Prince Hog Rider Electro Wizard Phoenix

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel The Log Goblin Gang Royal Ghost

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Royal Ghost
Hog Rider
Goblin Gang The Log Barbarian Barrel Electro Wizard Little Prince
Barbarian Barrel
Hog Rider
The Log
Hog Rider Little Prince
Royal Ghost
Goblin Gang Electro Wizard Little Prince
Electro Wizard
Hog Rider Royal Ghost
Phoenix
Little Prince
Hog Rider The Log Royal Ghost

Defense Synergies 0 12

Goblin Gang
Barbarian Barrel The Log Electro Wizard
Hog Rider
Barbarian Barrel
Goblin Gang Electro Wizard Little Prince
The Log
Goblin Gang Royal Ghost Electro Wizard Little Prince
Royal Ghost
The Log Electro Wizard Little Prince
Electro Wizard
Goblin Gang Barbarian Barrel The Log Royal Ghost Little Prince
Phoenix
Little Prince
Little Prince
Barbarian Barrel The Log Royal Ghost Electro Wizard Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel The Log Electro Wizard
Goblin Gang The Log Electro Wizard Phoenix
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Phoenix
Barbarian Barrel The Log
Goblin Gang Barbarian Barrel The Log Royal Ghost Electro Wizard
Electro Wizard Goblin Gang Phoenix Little Prince
Barbarian Barrel The Log Electro Wizard Phoenix
Goblin Gang Phoenix
Goblin Gang Barbarian Barrel Royal Ghost Electro Wizard Phoenix Little Prince
Goblin Gang Electro Wizard Barbarian Barrel The Log Royal Ghost
Goblin Gang Electro Wizard Phoenix
Goblin Gang The Log Electro Wizard
Goblin Gang Barbarian Barrel The Log Royal Ghost Electro Wizard
Goblin Gang Electro Wizard Phoenix
Goblin Gang The Log Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Barbarian Barrel The Log Royal Ghost Electro Wizard Little Prince
Barbarian Barrel The Log Royal Ghost Electro Wizard Little Prince
Electro Wizard Phoenix
Goblin Gang Royal Ghost Barbarian Barrel The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Barrel Royal Ghost Electro Wizard
Electro Wizard Goblin Gang Barbarian Barrel The Log Royal Ghost Phoenix
Goblin Gang The Log Electro Wizard
Goblin Gang Barbarian Barrel The Log Electro Wizard Phoenix
Goblin Gang Phoenix
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Phoenix
Phoenix
Electro Wizard Barbarian Barrel The Log Phoenix
Goblin Gang Phoenix
Phoenix
The Log Electro Wizard Phoenix
Goblin Gang
Goblin Gang Electro Wizard Phoenix Barbarian Barrel The Log Little Prince
Barbarian Barrel The Log Royal Ghost Electro Wizard Phoenix
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel The Log Royal Ghost
Barbarian Barrel The Log Royal Ghost Electro Wizard
Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel The Log
The Log
The Log Barbarian Barrel
The Log
Goblin Gang Electro Wizard
Barbarian Barrel The Log Electro Wizard
Barbarian Barrel The Log
Barbarian Barrel
Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel
Barbarian Barrel The Log Electro Wizard
Barbarian Barrel The Log Little Prince
The Log
The Log
Barbarian Barrel The Log
The Log Barbarian Barrel Little Prince
The Log Barbarian Barrel Royal Ghost Electro Wizard
The Log
Barbarian Barrel The Log
Electro Wizard Little Prince
Electro Wizard
The Log
Electro Wizard
The Log
Electro Wizard Goblin Gang Barbarian Barrel
Electro Wizard
The Log Barbarian Barrel
Goblin Gang Electro Wizard
The Log
Goblin Gang The Log Electro Wizard
Electro Wizard
Barbarian Barrel The Log Royal Ghost Electro Wizard Little Prince

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