My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Goblin Hut Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Dart Goblin Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Ram Rider
Giant Snowball
Goblins Goblin Gang Dart Goblin Hog Rider Goblin Hut Goblin Barrel Ram Rider
Zap
Goblins Goblin Gang Dart Goblin Goblin Hut Goblin Barrel Ram Rider
Barbarian Barrel
Goblins Goblin Gang Dart Goblin Goblin Hut Goblin Barrel
The Log
Goblins Goblin Gang Dart Goblin Hog Rider Goblin Hut Goblin Barrel Ram Rider
Earthquake
Goblin Gang Hog Rider Goblin Hut Goblin Barrel
Arrows
Goblins Goblin Gang Dart Goblin Goblin Hut Goblin Barrel
Royal Delivery
Goblins Goblin Gang Dart Goblin Hog Rider Goblin Hut Goblin Barrel Ram Rider
Fireball
Goblin Gang Dart Goblin Hog Rider Goblin Hut Goblin Barrel Ram Rider
Poison
Goblin Gang Dart Goblin Goblin Hut
Lightning
Goblin Hut Ram Rider
Rocket
Hog Rider Goblin Hut Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Goblin Gang Dart Goblin Goblin Barrel Hog Rider Goblin Hut Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Goblin Gang Dart Goblin

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Goblin Gang
Hog Rider Goblin Barrel Dart Goblin Goblin Hut
Dart Goblin
Goblin Barrel Goblin Gang Hog Rider The Log Ram Rider
Hog Rider
Goblins Goblin Gang The Log Dart Goblin Goblin Hut Goblin Barrel
Goblin Hut
Goblin Gang Hog Rider Goblin Barrel The Log Ram Rider
Goblin Barrel
Goblin Gang Dart Goblin Hog Rider Goblin Hut Ram Rider
The Log
Hog Rider Dart Goblin Goblin Hut Ram Rider
Ram Rider
Dart Goblin Goblin Hut Goblin Barrel The Log

Defense Synergies 0 9

Goblins
Dart Goblin The Log
Goblin Gang
Dart Goblin Goblin Hut The Log
Dart Goblin
Goblins Goblin Gang Goblin Hut The Log Ram Rider
Hog Rider
Goblin Hut
Goblin Gang Dart Goblin
Goblin Barrel
The Log
Goblins Goblin Gang Dart Goblin Ram Rider
Ram Rider
Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Hut The Log Ram Rider
Goblins Goblin Gang Dart Goblin Goblin Hut The Log Ram Rider
Goblin Gang Goblin Hut Ram Rider Goblins Dart Goblin
Goblin Hut Goblins Goblin Gang Dart Goblin Ram Rider
The Log
Goblin Gang The Log Goblins Dart Goblin
Dart Goblin Ram Rider Goblin Gang Goblin Hut
Dart Goblin The Log Ram Rider
Goblins Goblin Gang Goblin Hut
Goblin Gang Goblins Dart Goblin
Goblins Goblin Gang Dart Goblin Goblin Hut The Log Ram Rider
Goblin Gang Dart Goblin Goblin Hut Ram Rider
Goblin Hut Goblin Gang The Log Ram Rider
Goblins Goblin Gang Dart Goblin Goblin Hut The Log
Goblin Gang Goblin Hut Ram Rider
Goblin Gang Goblin Hut The Log Ram Rider
Goblins Goblin Gang Goblin Hut
Goblins Goblin Gang Dart Goblin Goblin Hut The Log Ram Rider
The Log Dart Goblin Goblin Hut Ram Rider
Dart Goblin Goblin Hut Ram Rider
Goblin Gang Goblins Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Goblin Hut
Goblin Gang The Log
Goblin Gang Goblins Goblin Hut The Log Ram Rider
Goblin Gang The Log Ram Rider
Goblin Gang Goblin Hut Ram Rider
Goblin Gang Dart Goblin Goblin Hut Ram Rider
Goblin Gang Goblins Dart Goblin Goblin Hut Ram Rider
Goblins Goblin Hut The Log
Goblin Gang Dart Goblin Goblin Hut
Dart Goblin Goblin Hut
The Log
Goblin Gang Ram Rider
Dart Goblin
Goblin Gang Goblin Hut Goblins Dart Goblin The Log
Dart Goblin Goblin Hut The Log
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log Ram Rider
Dart Goblin Goblin Hut The Log
Dart Goblin The Log
The Log
Dart Goblin Ram Rider
Dart Goblin The Log
The Log Dart Goblin Ram Rider
The Log Dart Goblin Ram Rider
Goblins Goblin Gang
Dart Goblin The Log Ram Rider
Dart Goblin
Dart Goblin Goblin Hut The Log
Dart Goblin
Dart Goblin Goblin Hut The Log
Dart Goblin Goblin Hut The Log
Dart Goblin Goblin Hut The Log
Dart Goblin The Log
Dart Goblin The Log
The Log
The Log
The Log
The Log
The Log Dart Goblin Ram Rider
The Log Ram Rider
Dart Goblin The Log
Dart Goblin
Dart Goblin Goblin Hut
Dart Goblin The Log
The Log
Goblin Gang Dart Goblin Goblin Hut
Dart Goblin Ram Rider
The Log
Goblin Gang Dart Goblin
The Log Dart Goblin
Dart Goblin
Goblin Gang Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin

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