My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Three Musketeers Witch Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Three Musketeers Ram Rider
Giant Snowball
Barbarians Hog Rider Three Musketeers Witch Ram Rider
Zap
Three Musketeers Witch Ram Rider
Barbarian Barrel
Barbarians Valkyrie Wizard Three Musketeers Witch
The Log
Barbarians Hog Rider Three Musketeers Witch Ram Rider
Earthquake
Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Barbarians Valkyrie Hog Rider Wizard Three Musketeers Witch Ram Rider
Fireball
Barbarians Hog Rider Wizard Three Musketeers Witch Ram Rider
Poison
Barbarians Wizard Three Musketeers Witch
Lightning
Valkyrie Wizard Three Musketeers Witch Ram Rider Monk
Rocket
Barbarians Valkyrie Hog Rider Wizard Three Musketeers Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Hog Rider Barbarians Wizard Witch Ram Rider Monk Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Valkyrie Hog Rider Barbarians Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Valkyrie
Hog Rider Wizard Three Musketeers Witch Ram Rider
Hog Rider
Valkyrie Barbarians Wizard Three Musketeers Witch
Wizard
Valkyrie Hog Rider Ram Rider
Three Musketeers
Valkyrie Hog Rider Monk
Witch
Valkyrie Hog Rider Ram Rider
Ram Rider
Valkyrie Wizard Witch
Monk
Three Musketeers

Defense Synergies 0 2

Barbarians
Valkyrie
Wizard Witch
Hog Rider
Wizard
Valkyrie
Three Musketeers
Witch
Valkyrie
Ram Rider
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Ram Rider
Barbarians Valkyrie Three Musketeers Witch Ram Rider Monk
Barbarians Three Musketeers Witch Ram Rider Valkyrie
Barbarians Three Musketeers Witch Valkyrie Ram Rider Monk
Barbarians Valkyrie Monk
Valkyrie
Three Musketeers Ram Rider Wizard Witch
Barbarians Valkyrie Ram Rider Monk
Barbarians Three Musketeers Witch
Barbarians Valkyrie
Barbarians Valkyrie Witch Wizard Ram Rider
Three Musketeers Wizard Witch Ram Rider
Barbarians Valkyrie Wizard Three Musketeers Witch Ram Rider
Valkyrie Wizard Three Musketeers Barbarians Witch
Barbarians Three Musketeers Ram Rider
Barbarians Monk Three Musketeers Ram Rider
Barbarians Wizard Three Musketeers Valkyrie Witch
Valkyrie Barbarians Wizard Three Musketeers Witch Ram Rider
Valkyrie Wizard Witch Barbarians Ram Rider
Barbarians Three Musketeers Ram Rider
Valkyrie Wizard Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Witch
Valkyrie Wizard Monk
Barbarians Valkyrie Witch Ram Rider
Valkyrie Barbarians Ram Rider Monk
Barbarians Valkyrie Three Musketeers Witch Ram Rider
Wizard Three Musketeers Witch Ram Rider Monk
Barbarians Valkyrie Witch Ram Rider
Barbarians Valkyrie
Barbarians Valkyrie Witch Monk
Witch Barbarians Three Musketeers
Barbarians Valkyrie Witch
Monk Barbarians Valkyrie
Barbarians Valkyrie Wizard Three Musketeers Witch Ram Rider
Wizard Barbarians Valkyrie Three Musketeers Witch
Barbarians Witch Valkyrie Three Musketeers Monk
Valkyrie Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Monk
Monk Ram Rider
Barbarians Valkyrie
Wizard Valkyrie
Wizard Witch Ram Rider Monk
Wizard Witch
Wizard Ram Rider
Monk Wizard Ram Rider
Three Musketeers
Monk Valkyrie Wizard Ram Rider
Monk Wizard
Three Musketeers
Monk
Wizard Three Musketeers Witch
Wizard Three Musketeers
Monk Three Musketeers
Wizard Three Musketeers Monk
Valkyrie Wizard Witch Monk
Monk
Wizard
Monk
Barbarians Monk
Valkyrie Wizard Witch
Witch
Wizard Witch Ram Rider Monk
Wizard Witch Ram Rider Monk
Wizard Witch
Wizard Witch
Wizard
Monk
Wizard Monk
Barbarians Witch
Wizard Three Musketeers Witch Ram Rider Monk
Valkyrie Wizard Three Musketeers
Wizard
Monk
Three Musketeers
Witch
Witch
Witch Monk
Wizard Monk

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