My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Dark Prince Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army Dark Prince Giant Skeleton
Giant Snowball
Minion Horde Hog Rider Skeleton Army Lumberjack
Zap
Minion Horde Skeleton Army Dark Prince
Barbarian Barrel
Wizard Skeleton Army Dark Prince Giant Skeleton Lumberjack
The Log
Hog Rider Skeleton Army Dark Prince Giant Skeleton Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Hog Rider Wizard Skeleton Army Dark Prince Giant Skeleton Lumberjack
Fireball
Minion Horde Hog Rider Wizard Skeleton Army Lumberjack
Poison
Minion Horde Wizard Skeleton Army
Lightning
Wizard Dark Prince Lumberjack
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Hog Rider Dark Prince Lumberjack Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Hog Rider Dark Prince

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minion Horde Dark Prince Giant Skeleton Lumberjack
Minion Horde
Zap Hog Rider Dark Prince Giant Skeleton Lumberjack
Hog Rider
Zap Minion Horde Wizard Dark Prince Giant Skeleton Lumberjack
Wizard
Hog Rider Dark Prince Giant Skeleton Lumberjack
Skeleton Army
Dark Prince
Zap Minion Horde Hog Rider Wizard Lumberjack
Giant Skeleton
Zap Minion Horde Hog Rider Wizard Lumberjack
Lumberjack
Zap Minion Horde Hog Rider Wizard Dark Prince Giant Skeleton

Defense Synergies 0 12

Zap
Minion Horde Skeleton Army Dark Prince Giant Skeleton Lumberjack
Minion Horde
Zap
Hog Rider
Wizard
Skeleton Army Dark Prince Giant Skeleton Lumberjack
Skeleton Army
Zap Wizard Giant Skeleton Lumberjack
Dark Prince
Zap Wizard
Giant Skeleton
Zap Wizard Skeleton Army Lumberjack
Lumberjack
Zap Wizard Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Skeleton Army Lumberjack Zap Dark Prince
Minion Horde Skeleton Army Lumberjack Dark Prince Giant Skeleton
Minion Horde Skeleton Army Lumberjack Dark Prince
Skeleton Army Dark Prince Giant Skeleton Lumberjack
Skeleton Army Zap Dark Prince Lumberjack
Minion Horde Zap Wizard
Zap Giant Skeleton
Minion Horde Skeleton Army Lumberjack
Skeleton Army Minion Horde Dark Prince Giant Skeleton Lumberjack
Minion Horde Skeleton Army Zap Wizard Dark Prince Giant Skeleton Lumberjack
Minion Horde Zap Wizard
Minion Horde Skeleton Army Lumberjack Zap Wizard Dark Prince Giant Skeleton
Wizard Skeleton Army Zap Minion Horde Dark Prince Lumberjack
Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Zap Lumberjack
Minion Horde Wizard Skeleton Army Dark Prince Lumberjack
Zap Minion Horde Wizard Skeleton Army Dark Prince Lumberjack
Zap Wizard Dark Prince Giant Skeleton Lumberjack
Lumberjack
Wizard Skeleton Army Dark Prince Minion Horde Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Dark Prince Giant Skeleton
Zap Wizard Lumberjack
Skeleton Army Giant Skeleton Lumberjack Zap Minion Horde Dark Prince
Skeleton Army Dark Prince Giant Skeleton Lumberjack Zap Minion Horde
Giant Skeleton Minion Horde Skeleton Army Dark Prince Lumberjack
Wizard Zap Minion Horde
Skeleton Army Dark Prince Minion Horde Giant Skeleton Lumberjack
Giant Skeleton Minion Horde Skeleton Army Dark Prince Lumberjack
Zap Minion Horde Giant Skeleton Skeleton Army Dark Prince
Minion Horde Skeleton Army
Minion Horde Dark Prince Giant Skeleton Lumberjack
Skeleton Army Zap Dark Prince Giant Skeleton
Skeleton Army Dark Prince Giant Skeleton Minion Horde Wizard Lumberjack
Wizard Minion Horde Skeleton Army
Skeleton Army Zap Minion Horde Dark Prince Giant Skeleton Lumberjack
Zap Minion Horde Wizard Dark Prince Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Zap
Minion Horde Giant Skeleton
Dark Prince Giant Skeleton
Wizard Zap Minion Horde Dark Prince
Wizard Zap Minion Horde
Minion Horde Wizard
Zap Wizard
Zap Wizard
Minion Horde Lumberjack
Zap Minion Horde Wizard Dark Prince
Zap Wizard
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Zap Wizard Dark Prince
Zap Wizard
Minion Horde Giant Skeleton
Wizard
Zap Minion Horde
Zap Wizard Dark Prince
Minion Horde
Zap Wizard
Zap Wizard
Zap
Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde Giant Skeleton
Wizard
Zap Minion Horde Skeleton Army Dark Prince
Zap Wizard
Minion Horde Wizard Dark Prince Lumberjack
Zap Wizard
Zap Giant Skeleton
Minion Horde Dark Prince
Zap Minion Horde Giant Skeleton
Zap
Zap Dark Prince Giant Skeleton

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