My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Hunter Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Elite Barbarians Guards Ram Rider
Giant Snowball
Archers Minion Horde Guards Ram Rider
Zap
Archers Minion Horde Guards Ram Rider
Barbarian Barrel
Archers Elite Barbarians Guards Hunter
The Log
Archers Elite Barbarians Guards Hunter Ram Rider
Earthquake
Archers Guards
Arrows
Archers Minion Horde Guards
Royal Delivery
Archers Minion Horde Elite Barbarians Guards Hunter Ram Rider
Fireball
Archers Minion Horde Elite Barbarians Hunter Ram Rider
Poison
Archers Minion Horde Guards Hunter
Lightning
Elite Barbarians Hunter Ram Rider
Rocket
Minion Horde Elite Barbarians Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Guards Fireball Hunter Minion Horde Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Guards Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Elite Barbarians Ram Rider
Arrows
Elite Barbarians Fireball Archers Ram Rider
Minion Horde
Elite Barbarians
Arrows Archers Fireball
Fireball
Arrows Elite Barbarians Ram Rider
Guards
Ram Rider
Hunter
Ram Rider
Ram Rider
Archers Arrows Fireball Guards Hunter

Defense Synergies 1 5

Archers
Guards
Arrows
Fireball
Minion Horde
Elite Barbarians
Hunter
Fireball
Arrows Ram Rider
Guards
Hunter Archers
Hunter
Guards Elite Barbarians Ram Rider
Ram Rider
Fireball Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Ram Rider
Minion Horde Elite Barbarians Hunter Ram Rider
Minion Horde Hunter Ram Rider Archers Elite Barbarians
Minion Horde Elite Barbarians Hunter Guards Ram Rider
Arrows Elite Barbarians Fireball
Arrows Fireball Archers Guards Hunter
Minion Horde Hunter Ram Rider Archers Arrows Fireball
Arrows Fireball Ram Rider
Minion Horde Hunter Elite Barbarians
Elite Barbarians Guards Archers Minion Horde Hunter
Archers Minion Horde Guards Arrows Fireball Hunter Ram Rider
Arrows Minion Horde Hunter Archers Fireball Ram Rider
Minion Horde Hunter Elite Barbarians Fireball Guards Ram Rider
Fireball Arrows Minion Horde Guards Hunter
Elite Barbarians Minion Horde Hunter Ram Rider
Minion Horde Elite Barbarians Fireball Hunter Ram Rider
Minion Horde Arrows Elite Barbarians Fireball Hunter
Arrows Fireball Archers Minion Horde Elite Barbarians Guards Hunter Ram Rider
Arrows Hunter Archers Fireball Guards Ram Rider
Elite Barbarians Hunter Ram Rider
Archers Arrows Minion Horde Elite Barbarians Fireball Guards Hunter
Elite Barbarians Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Elite Barbarians Fireball
Fireball Archers Arrows Elite Barbarians Hunter
Guards Minion Horde Elite Barbarians Hunter Ram Rider
Guards Hunter Minion Horde Elite Barbarians Fireball Ram Rider
Minion Horde Elite Barbarians Guards Hunter Ram Rider
Arrows Fireball Archers Minion Horde Hunter Ram Rider
Guards Archers Minion Horde Elite Barbarians Fireball Hunter Ram Rider
Minion Horde Elite Barbarians Hunter
Minion Horde Elite Barbarians Fireball
Minion Horde Guards
Minion Horde Elite Barbarians Guards Hunter
Arrows Elite Barbarians Fireball Guards
Elite Barbarians Minion Horde Fireball Guards Hunter Ram Rider
Archers Minion Horde Fireball
Elite Barbarians Guards Archers Minion Horde Fireball Hunter
Arrows Archers Minion Horde Elite Barbarians Fireball Hunter
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Guards
Arrows Fireball Ram Rider
Arrows Minion Horde Fireball
Arrows Fireball Guards
Fireball Arrows Minion Horde
Arrows Fireball Minion Horde Hunter Ram Rider
Archers Arrows Minion Horde
Arrows Fireball Hunter Ram Rider
Arrows Fireball Ram Rider
Minion Horde Elite Barbarians Fireball Guards
Arrows Minion Horde Fireball Ram Rider
Fireball Archers Arrows
Elite Barbarians Fireball Hunter
Arrows Minion Horde Fireball
Arrows Elite Barbarians Fireball
Arrows Minion Horde Fireball Hunter
Arrows Minion Horde Fireball
Arrows Fireball
Minion Horde
Archers Arrows Fireball Hunter
Arrows Fireball
Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Fireball Hunter
Minion Horde
Arrows Fireball Hunter Ram Rider
Fireball Arrows Ram Rider
Fireball Arrows
Elite Barbarians Archers Arrows Minion Horde Fireball Hunter
Minion Horde Fireball Guards
Minion Horde Elite Barbarians Fireball
Arrows Minion Horde Fireball Hunter
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Archers Fireball Guards
Fireball Archers Arrows Hunter Ram Rider
Arrows Fireball
Fireball Minion Horde Hunter
Arrows Fireball
Arrows Fireball
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Fireball Guards
Fireball
Fireball
Fireball

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