My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Mini P.E.K.K.A Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Royal Hogs
Zap
Skeletons Firecracker Royal Hogs
Barbarian Barrel
Skeletons Firecracker Heal Spirit Royal Hogs Hunter
The Log
Skeletons Firecracker Heal Spirit Mini P.E.K.K.A Royal Hogs Hunter
Earthquake
Skeletons Firecracker Royal Hogs
Arrows
Skeletons Firecracker Heal Spirit Royal Hogs
Royal Delivery
Skeletons Firecracker Heal Spirit Mini P.E.K.K.A Royal Hogs Hunter
Fireball
Firecracker Royal Hogs Hunter
Poison
Firecracker Royal Hogs Hunter
Lightning
Mini P.E.K.K.A Hunter
Rocket
Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit The Log Firecracker Earthquake Mini P.E.K.K.A Hunter Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit The Log Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Earthquake Mini P.E.K.K.A Royal Hogs
Heal Spirit
Royal Hogs Mini P.E.K.K.A Hunter
Earthquake
Royal Hogs Firecracker Mini P.E.K.K.A Hunter The Log
Mini P.E.K.K.A
Firecracker Heal Spirit Earthquake Royal Hogs Hunter The Log
Royal Hogs
Heal Spirit Earthquake Firecracker Mini P.E.K.K.A The Log
Hunter
Heal Spirit Earthquake Mini P.E.K.K.A
The Log
Earthquake Mini P.E.K.K.A Royal Hogs

Defense Synergies 2 12

Skeletons
Firecracker Earthquake Mini P.E.K.K.A Hunter The Log
Firecracker
The Log Skeletons Earthquake Mini P.E.K.K.A Hunter
Heal Spirit
Earthquake
Skeletons Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Skeletons Firecracker Earthquake Hunter
Royal Hogs
Hunter
Skeletons Firecracker Mini P.E.K.K.A The Log
The Log
Firecracker Mini P.E.K.K.A Skeletons Earthquake Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker The Log
Mini P.E.K.K.A Hunter Skeletons Firecracker The Log
Mini P.E.K.K.A Hunter Skeletons
Mini P.E.K.K.A Hunter Skeletons Firecracker
Firecracker Earthquake Mini P.E.K.K.A The Log
The Log Skeletons Firecracker Earthquake Hunter
Hunter Firecracker
Earthquake The Log
Mini P.E.K.K.A Hunter Skeletons
Skeletons Firecracker Mini P.E.K.K.A Hunter
Skeletons Firecracker Earthquake Hunter The Log
Hunter Firecracker
Mini P.E.K.K.A Hunter Skeletons Earthquake The Log
Firecracker Earthquake Mini P.E.K.K.A Hunter The Log
Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter The Log
Skeletons Firecracker Mini P.E.K.K.A Hunter
Firecracker Hunter The Log
Earthquake Hunter The Log Firecracker
Mini P.E.K.K.A Hunter
Firecracker Earthquake Mini P.E.K.K.A Hunter The Log
Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Firecracker Mini P.E.K.K.A Hunter The Log
Skeletons Mini P.E.K.K.A Hunter The Log
Mini P.E.K.K.A Hunter The Log
Skeletons Mini P.E.K.K.A Hunter
Firecracker Skeletons Hunter
Mini P.E.K.K.A Skeletons Hunter
Mini P.E.K.K.A Hunter
Skeletons Firecracker Mini P.E.K.K.A The Log
Skeletons
Mini P.E.K.K.A Hunter
The Log
Mini P.E.K.K.A Skeletons Hunter
Firecracker
Skeletons Firecracker Mini P.E.K.K.A Hunter The Log
Firecracker Earthquake Mini P.E.K.K.A Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Earthquake The Log
Firecracker Hunter
Firecracker Earthquake The Log
Earthquake The Log Firecracker Hunter
The Log Firecracker
Mini P.E.K.K.A
Firecracker Earthquake The Log
Firecracker
Earthquake Firecracker Hunter The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker Hunter The Log
Earthquake Firecracker The Log
Earthquake
Mini P.E.K.K.A
Firecracker Earthquake Mini P.E.K.K.A Hunter The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log Hunter
Firecracker The Log Earthquake Hunter
The Log
Firecracker The Log
Firecracker Hunter
Firecracker
Mini P.E.K.K.A
Earthquake Hunter The Log
Firecracker
Firecracker Earthquake The Log
Earthquake
Firecracker Hunter
The Log
Firecracker Mini P.E.K.K.A Hunter
The Log Firecracker Earthquake
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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