My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Hunter Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Healer Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Night Witch
Zap
Night Witch
Barbarian Barrel
Electro Spirit Hunter Electro Wizard Night Witch
The Log
Electro Spirit Hunter
Earthquake
Arrows
Electro Spirit Night Witch
Royal Delivery
Electro Spirit Battle Healer Hunter Electro Wizard Night Witch
Fireball
Battle Healer Hunter Electro Wizard Night Witch
Poison
Battle Healer Hunter Electro Wizard Night Witch
Lightning
Battle Healer Hunter Electro Wizard Night Witch
Rocket
Battle Healer Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Healer Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Void Fireball Battle Healer Hunter Electro Wizard Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Void Fireball Battle Healer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Giant
Fireball
Electro Spirit Giant Electro Wizard
Battle Healer
Giant Hunter Electro Wizard Night Witch
Giant
Hunter Night Witch Electro Spirit Fireball Battle Healer Void Electro Wizard
Void
Giant
Hunter
Giant Battle Healer
Electro Wizard
Fireball Battle Healer Giant
Night Witch
Giant Battle Healer

Defense Synergies 0 9

Electro Spirit
Hunter Electro Wizard
Fireball
Battle Healer Electro Wizard
Battle Healer
Fireball Hunter Electro Wizard Night Witch
Giant
Void
Hunter
Electro Spirit Battle Healer Electro Wizard
Electro Wizard
Electro Spirit Fireball Battle Healer Hunter Night Witch
Night Witch
Battle Healer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Void Electro Wizard
Hunter Battle Healer Electro Wizard Night Witch
Hunter Void Electro Wizard Night Witch
Hunter Night Witch Electro Wizard
Fireball Battle Healer
Fireball Electro Spirit Hunter Electro Wizard Night Witch
Hunter Electro Wizard Electro Spirit Fireball Void Night Witch
Electro Spirit Fireball Battle Healer Void Electro Wizard
Hunter Night Witch
Battle Healer Hunter Electro Wizard Night Witch
Electro Wizard Electro Spirit Fireball Hunter Night Witch
Hunter Fireball Electro Wizard Night Witch
Hunter Night Witch Fireball Battle Healer Electro Wizard
Fireball Electro Spirit Hunter Electro Wizard Night Witch
Hunter Electro Wizard
Fireball Hunter Electro Wizard
Fireball Hunter Electro Wizard Night Witch
Fireball Electro Spirit Battle Healer Hunter Electro Wizard Night Witch
Hunter Electro Spirit Fireball Battle Healer Electro Wizard
Hunter Electro Wizard
Electro Spirit Fireball Battle Healer Hunter Electro Wizard Night Witch
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Battle Healer Void Electro Wizard
Fireball Void Electro Wizard Battle Healer Hunter
Battle Healer Hunter Electro Wizard
Hunter Fireball Battle Healer Electro Wizard Night Witch
Battle Healer Hunter Night Witch
Fireball Electro Spirit Hunter Electro Wizard
Fireball Battle Healer Void Hunter Electro Wizard Night Witch
Battle Healer Hunter
Void Electro Wizard Electro Spirit Fireball
Hunter
Fireball Void Electro Wizard
Fireball Hunter Night Witch
Fireball
Electro Wizard Electro Spirit Fireball Battle Healer Hunter Night Witch
Electro Spirit Fireball Battle Healer Hunter Electro Wizard
Electro Spirit Fireball Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void
Fireball Void Electro Wizard
Fireball Void
Fireball Void
Fireball
Fireball Electro Spirit Hunter
Fireball Hunter
Fireball Void
Fireball Void Electro Wizard Night Witch
Void Fireball Electro Wizard
Fireball Void
Fireball Void Hunter
Fireball Void
Fireball
Fireball Hunter
Fireball
Fireball
Night Witch
Void Fireball Hunter Electro Wizard
Fireball Void
Fireball Void Night Witch
Fireball Void
Void
Fireball Void
Electro Spirit Fireball Hunter
Fireball Void Hunter Electro Wizard
Fireball Void
Fireball Void
Fireball Void Hunter Electro Wizard Night Witch
Electro Wizard Electro Spirit Fireball Void
Fireball Void Night Witch
Void Fireball Hunter Night Witch
Void Electro Spirit Fireball Electro Wizard
Fireball
Electro Wizard Electro Spirit Fireball Void Night Witch
Fireball Hunter Electro Wizard
Fireball
Fireball Void Hunter Electro Wizard
Fireball
Void Fireball
Electro Spirit Fireball Electro Wizard
Fireball Void Electro Wizard
Void Fireball Electro Wizard
Fireball Void
Void

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