My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Bowler Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarian Barrel Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Guards Inferno Dragon
Zap
Guards Goblin Giant Inferno Dragon
Barbarian Barrel
Electro Spirit Guards Hunter
The Log
Electro Spirit Guards Hunter
Earthquake
Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Guards Hunter Bowler Inferno Dragon
Fireball
Hunter Bowler Inferno Dragon
Poison
Guards Hunter
Lightning
Hunter Bowler Inferno Dragon
Rocket
Hunter Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Barbarian Barrel Freeze Hunter Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Guards Freeze Bowler Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Guards Freeze Hunter Inferno Dragon Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Barbarian Barrel Guards Freeze

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bowler Goblin Giant
Barbarian Barrel
Hunter Bowler Goblin Giant
Guards
Freeze
Hunter
Barbarian Barrel Bowler Goblin Giant
Bowler
Electro Spirit Barbarian Barrel Hunter
Goblin Giant
Electro Spirit Barbarian Barrel Hunter
Inferno Dragon

Defense Synergies 1 6

Electro Spirit
Hunter
Barbarian Barrel
Guards Hunter Bowler
Guards
Hunter Barbarian Barrel
Freeze
Hunter
Hunter
Guards Electro Spirit Barbarian Barrel Freeze Bowler
Bowler
Barbarian Barrel Hunter
Goblin Giant
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Barbarian Barrel Goblin Giant
Hunter Inferno Dragon
Hunter Bowler Freeze Inferno Dragon
Hunter Inferno Dragon Guards Bowler
Barbarian Barrel Bowler
Barbarian Barrel Freeze Bowler Electro Spirit Guards Hunter
Hunter Inferno Dragon Electro Spirit Freeze
Bowler Electro Spirit Barbarian Barrel Goblin Giant
Hunter Inferno Dragon
Guards Barbarian Barrel Hunter Bowler
Guards Electro Spirit Barbarian Barrel Freeze Hunter Bowler Goblin Giant
Hunter Inferno Dragon
Hunter Bowler Guards Freeze
Bowler Electro Spirit Barbarian Barrel Guards Freeze Hunter
Inferno Dragon Hunter
Freeze Hunter Bowler Inferno Dragon
Hunter Bowler
Electro Spirit Barbarian Barrel Guards Hunter Bowler
Barbarian Barrel Freeze Hunter Electro Spirit Guards Bowler Inferno Dragon
Hunter Inferno Dragon
Bowler Electro Spirit Barbarian Barrel Guards Hunter Goblin Giant
Guards Hunter Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel Bowler
Barbarian Barrel Hunter Bowler Inferno Dragon
Guards Hunter Bowler Goblin Giant
Guards Hunter Bowler Barbarian Barrel Goblin Giant
Guards Hunter Bowler Goblin Giant Inferno Dragon
Electro Spirit Freeze Hunter Goblin Giant
Guards Hunter Bowler Goblin Giant
Hunter Goblin Giant Inferno Dragon
Freeze Electro Spirit Barbarian Barrel Inferno Dragon
Guards Goblin Giant Inferno Dragon
Inferno Dragon Guards Hunter Bowler
Guards Bowler Goblin Giant
Bowler Guards Hunter Goblin Giant
Bowler
Guards Electro Spirit Barbarian Barrel Freeze Hunter Bowler Goblin Giant Inferno Dragon
Bowler Electro Spirit Barbarian Barrel Freeze Hunter Inferno Dragon
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards Freeze
Barbarian Barrel Bowler
Barbarian Barrel Goblin Giant
Barbarian Barrel Guards Freeze
Barbarian Barrel Bowler
Electro Spirit Freeze Hunter Goblin Giant
Bowler
Barbarian Barrel Freeze Hunter Bowler
Guards Bowler
Barbarian Barrel Bowler
Barbarian Barrel Hunter Bowler
Barbarian Barrel Freeze
Barbarian Barrel
Barbarian Barrel Hunter Bowler
Barbarian Barrel Bowler
Barbarian Barrel Freeze
Barbarian Barrel Hunter Bowler
Barbarian Barrel Bowler
Bowler
Bowler
Barbarian Barrel
Freeze Electro Spirit Barbarian Barrel Hunter Bowler
Inferno Dragon
Barbarian Barrel Hunter Bowler
Bowler
Barbarian Barrel
Hunter
Electro Spirit Guards Freeze
Bowler
Hunter
Electro Spirit Freeze
Bowler
Electro Spirit Barbarian Barrel Guards Freeze
Hunter
Freeze
Barbarian Barrel
Hunter Bowler
Bowler
Electro Spirit Guards Freeze Bowler
Barbarian Barrel Freeze Bowler Goblin Giant
Inferno Dragon
Bowler

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