My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Giant Dark Prince Hunter Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Dark Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Skeleton King
Giant Snowball
Skeleton King
Zap
Dark Prince Skeleton King
Barbarian Barrel
Knight Tesla Dark Prince Hunter Skeleton King
The Log
Dark Prince Hunter Skeleton King
Earthquake
Tesla Skeleton King
Arrows
Skeleton King
Royal Delivery
Knight Dark Prince Hunter Skeleton King
Fireball
Tesla Hunter Skeleton King
Poison
Hunter Skeleton King
Lightning
Knight Tesla Dark Prince Hunter Skeleton King
Rocket
Hunter Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Hunter The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tesla Fireball Dark Prince Hunter Skeleton King Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Tesla Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Hunter The Log
Tesla
Fireball
Knight Giant Dark Prince The Log Skeleton King
Giant
Dark Prince Hunter Fireball The Log
Dark Prince
Giant Fireball
Hunter
Giant Knight
The Log
Knight Fireball Giant
Skeleton King
Fireball

Defense Synergies 4 9

Knight
Tesla Hunter Fireball The Log
Tesla
Knight The Log Fireball Dark Prince
Fireball
The Log Knight Tesla Dark Prince
Giant
Dark Prince
Tesla Fireball Hunter The Log
Hunter
Knight Dark Prince The Log Skeleton King
The Log
Tesla Fireball Knight Dark Prince Hunter
Skeleton King
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball The Log
Hunter Knight Tesla Dark Prince The Log
Tesla Hunter Knight Dark Prince
Tesla Hunter Knight Dark Prince Skeleton King
Fireball Dark Prince The Log
Fireball The Log Tesla Dark Prince Hunter
Tesla Hunter Fireball
Tesla Fireball The Log
Tesla Hunter Skeleton King
Knight Tesla Dark Prince Hunter
Knight Tesla Fireball Dark Prince Hunter The Log Skeleton King
Tesla Hunter Fireball
Tesla Hunter Knight Fireball Dark Prince The Log
Fireball Tesla Dark Prince Hunter The Log Skeleton King
Knight Tesla Hunter Skeleton King
Tesla Fireball Hunter The Log
Tesla Knight Fireball Dark Prince Hunter
Tesla Fireball Knight Dark Prince Hunter The Log
Hunter The Log Knight Tesla Fireball Dark Prince
Tesla Hunter
Dark Prince Knight Tesla Fireball Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball Dark Prince
Fireball Knight Tesla Hunter The Log
Knight Dark Prince Hunter The Log
Dark Prince Hunter Knight Tesla Fireball The Log
Knight Tesla Dark Prince Hunter
Fireball Tesla Hunter
Dark Prince Knight Tesla Fireball Hunter
Knight Tesla Dark Prince Hunter
Knight Fireball Dark Prince The Log
Tesla
Knight Tesla Dark Prince Hunter
Fireball Dark Prince The Log
Dark Prince Knight Tesla Fireball Hunter Skeleton King
Tesla Fireball
Tesla Knight Fireball Dark Prince Hunter The Log Skeleton King
Tesla Fireball Dark Prince Hunter The Log Skeleton King
Fireball
Tesla
Tesla Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball Dark Prince The Log
Fireball Dark Prince The Log
Fireball Hunter
The Log
Fireball The Log Hunter
Fireball The Log
Fireball
Knight Fireball Dark Prince The Log
Fireball
Knight Fireball Hunter The Log
Fireball
Fireball The Log
Fireball Hunter The Log
Fireball The Log
Fireball
Fireball Dark Prince Hunter The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Dark Prince Hunter
Fireball The Log Hunter
Fireball The Log
Fireball The Log
Fireball Hunter
Fireball
Fireball
Fireball Hunter The Log
Fireball
Fireball The Log
Fireball Dark Prince
Fireball Hunter
The Log Fireball
Fireball Knight Dark Prince Hunter
The Log Fireball Skeleton King
Fireball
Dark Prince
Fireball The Log Skeleton King
Fireball
Fireball Dark Prince The Log
Fireball

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