My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Hunter Giant Skeleton Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Royal Recruits Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Giant Skeleton Miner Fisherman
Giant Snowball
Spear Goblins Royal Recruits Miner Fisherman
Zap
Spear Goblins Fisherman
Barbarian Barrel
Electro Spirit Spear Goblins Royal Recruits Hunter Giant Skeleton
The Log
Electro Spirit Spear Goblins Royal Recruits Hunter Giant Skeleton Fisherman
Earthquake
Spear Goblins
Arrows
Electro Spirit Spear Goblins Royal Recruits
Royal Delivery
Electro Spirit Spear Goblins Royal Recruits Hunter Giant Skeleton Miner Fisherman
Fireball
Hunter Fisherman
Poison
Spear Goblins Royal Recruits Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Royal Recruits Giant Skeleton Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Earthquake Miner Fisherman Hunter Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Spear Goblins Earthquake Miner

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Skeleton Miner
Spear Goblins
Miner Royal Recruits Earthquake Giant Skeleton
Royal Recruits
Spear Goblins
Earthquake
Spear Goblins Hunter Giant Skeleton
Hunter
Fisherman Earthquake Giant Skeleton
Giant Skeleton
Electro Spirit Spear Goblins Earthquake Hunter Miner Fisherman
Miner
Spear Goblins Electro Spirit Giant Skeleton
Fisherman
Hunter Giant Skeleton

Defense Synergies 1 5

Electro Spirit
Hunter Fisherman
Spear Goblins
Earthquake Giant Skeleton
Royal Recruits
Earthquake
Spear Goblins
Hunter
Fisherman Electro Spirit Giant Skeleton
Giant Skeleton
Spear Goblins Hunter
Miner
Fisherman
Hunter Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Royal Recruits
Hunter Royal Recruits Fisherman
Hunter Fisherman Royal Recruits Giant Skeleton
Royal Recruits Hunter Fisherman
Royal Recruits Earthquake Giant Skeleton
Electro Spirit Spear Goblins Earthquake Hunter
Hunter Electro Spirit Spear Goblins
Earthquake Electro Spirit Royal Recruits Giant Skeleton
Hunter Royal Recruits Fisherman
Spear Goblins Royal Recruits Hunter Giant Skeleton Miner Fisherman
Electro Spirit Spear Goblins Royal Recruits Earthquake Hunter Giant Skeleton Fisherman
Hunter Spear Goblins
Royal Recruits Hunter Earthquake Giant Skeleton
Electro Spirit Royal Recruits Earthquake Hunter
Royal Recruits Hunter
Royal Recruits Hunter Fisherman
Royal Recruits Hunter Fisherman
Electro Spirit Spear Goblins Royal Recruits Hunter Fisherman
Earthquake Hunter Electro Spirit Spear Goblins Royal Recruits Giant Skeleton Fisherman
Royal Recruits Hunter Fisherman
Royal Recruits Electro Spirit Spear Goblins Earthquake Hunter Giant Skeleton Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Giant Skeleton Fisherman
Hunter Miner Fisherman
Royal Recruits Giant Skeleton Spear Goblins Hunter Fisherman
Royal Recruits Hunter Giant Skeleton Fisherman
Royal Recruits Giant Skeleton Hunter Fisherman
Electro Spirit Hunter
Royal Recruits Spear Goblins Hunter Giant Skeleton
Giant Skeleton Royal Recruits Hunter Fisherman
Royal Recruits Giant Skeleton Electro Spirit Spear Goblins
Royal Recruits
Royal Recruits Hunter Giant Skeleton
Royal Recruits Giant Skeleton
Royal Recruits Giant Skeleton Hunter
Royal Recruits
Royal Recruits Electro Spirit Spear Goblins Hunter Giant Skeleton Fisherman
Electro Spirit Royal Recruits Earthquake Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits Giant Skeleton
Miner Fisherman
Earthquake Giant Skeleton Miner
Earthquake Royal Recruits Giant Skeleton
Earthquake
Electro Spirit Spear Goblins Hunter
Earthquake
Earthquake Hunter
Miner Fisherman
Fisherman
Miner Royal Recruits Earthquake Fisherman
Earthquake Hunter Miner Fisherman
Earthquake Fisherman
Earthquake Fisherman
Earthquake Spear Goblins Hunter
Earthquake Royal Recruits
Earthquake
Fisherman
Earthquake Hunter Fisherman
Earthquake Miner
Earthquake Giant Skeleton
Fisherman
Earthquake Royal Recruits
Earthquake Electro Spirit Hunter
Fisherman
Miner Earthquake Hunter Fisherman
Miner Fisherman
Miner Fisherman
Hunter
Electro Spirit
Earthquake Hunter Miner
Electro Spirit
Giant Skeleton
Earthquake
Earthquake Electro Spirit Spear Goblins Royal Recruits
Hunter
Miner Hunter
Earthquake
Giant Skeleton
Royal Recruits
Electro Spirit Royal Recruits Giant Skeleton
Royal Recruits Giant Skeleton Miner

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