My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Dark Prince Hunter X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Dark Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Dark Prince
Giant Snowball
Skeletons Goblin Gang
Zap
Skeletons Goblin Gang Dark Prince X-Bow
Barbarian Barrel
Skeletons Goblin Gang Dark Prince Hunter X-Bow
The Log
Skeletons Goblin Gang Dark Prince Hunter X-Bow
Earthquake
Skeletons Goblin Gang X-Bow
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Dark Prince Hunter
Fireball
Goblin Gang Hunter X-Bow
Poison
Goblin Gang Hunter X-Bow
Lightning
Ice Golem Dark Prince Hunter X-Bow
Rocket
Hunter X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Dark Prince Freeze Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rage Dark Prince Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Rage Goblin Gang Dark Prince Freeze Hunter X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem Rage Goblin Gang

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Ice Golem Dark Prince X-Bow
Ice Golem
Goblin Gang X-Bow Hunter
Rage
Dark Prince
Dark Prince
Goblin Gang Rage X-Bow
Freeze
Hunter
Ice Golem X-Bow
X-Bow
Ice Golem Goblin Gang Dark Prince Hunter

Defense Synergies 2 9

Skeletons
X-Bow Ice Golem Dark Prince Hunter
Goblin Gang
Ice Golem Dark Prince X-Bow
Ice Golem
X-Bow Skeletons Goblin Gang Hunter
Rage
Dark Prince
Skeletons Goblin Gang Hunter
Freeze
Hunter
Hunter
Skeletons Ice Golem Dark Prince Freeze
X-Bow
Skeletons Ice Golem Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem X-Bow
Hunter Skeletons Goblin Gang Dark Prince X-Bow
Goblin Gang Hunter Skeletons Dark Prince Freeze
Hunter Skeletons Goblin Gang Dark Prince
Dark Prince X-Bow
Goblin Gang Freeze Skeletons Dark Prince Hunter X-Bow
Hunter Goblin Gang Freeze X-Bow
Ice Golem X-Bow
Hunter Skeletons Goblin Gang X-Bow
Goblin Gang Skeletons Ice Golem Dark Prince Hunter
Goblin Gang Skeletons Ice Golem Dark Prince Freeze Hunter X-Bow
Hunter Goblin Gang
Hunter Skeletons Goblin Gang Dark Prince Freeze X-Bow
Goblin Gang Dark Prince Freeze Hunter X-Bow
Goblin Gang Hunter X-Bow
Goblin Gang Freeze Hunter X-Bow
Skeletons Goblin Gang Dark Prince Hunter X-Bow
Goblin Gang Dark Prince Hunter X-Bow
Freeze Hunter Ice Golem Dark Prince
Hunter
Goblin Gang Dark Prince Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Ice Golem Dark Prince X-Bow
Goblin Gang Ice Golem Hunter X-Bow
Goblin Gang Skeletons Ice Golem Dark Prince Hunter
Goblin Gang Dark Prince Hunter Ice Golem X-Bow
Skeletons Goblin Gang Dark Prince Hunter
Skeletons Goblin Gang Ice Golem Freeze Hunter
Goblin Gang Dark Prince Skeletons Ice Golem Hunter
Dark Prince Hunter
Freeze Skeletons Ice Golem Dark Prince X-Bow
Skeletons Goblin Gang
Dark Prince Hunter
Dark Prince
Dark Prince Skeletons Goblin Gang Ice Golem Hunter
Goblin Gang Skeletons Ice Golem Dark Prince Freeze Hunter X-Bow
Ice Golem Dark Prince Freeze Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze X-Bow
X-Bow
X-Bow
Ice Golem Dark Prince Freeze
Dark Prince
Ice Golem Freeze Hunter
X-Bow Ice Golem Freeze Hunter
X-Bow
Goblin Gang X-Bow
Dark Prince X-Bow
Ice Golem Hunter
Freeze X-Bow
Ice Golem X-Bow
X-Bow Hunter
X-Bow
Freeze
Dark Prince Hunter X-Bow
X-Bow
X-Bow
X-Bow
X-Bow
Ice Golem Freeze Dark Prince Hunter
X-Bow Hunter
X-Bow
X-Bow
Ice Golem Hunter X-Bow
Freeze
Hunter X-Bow
Freeze
Goblin Gang Dark Prince Freeze X-Bow
Hunter
Freeze
Goblin Gang Dark Prince Hunter
Ice Golem
Dark Prince
Goblin Gang Freeze
Dark Prince Freeze X-Bow

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