My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Ice Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider Little Prince
Zap
Skeletons Cannon Firecracker Little Prince
Barbarian Barrel
Skeletons Cannon Firecracker Little Prince
The Log
Skeletons Cannon Firecracker Hog Rider Little Prince
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Firecracker Little Prince
Royal Delivery
Skeletons Firecracker Hog Rider Little Prince
Fireball
Cannon Firecracker Hog Rider Little Prince
Poison
Cannon Firecracker Little Prince
Lightning
Cannon Ice Golem Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Cannon Firecracker Little Prince Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Cannon

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Hog Rider Ice Golem
Ice Golem
Hog Rider Firecracker
Fireball
Hog Rider The Log Little Prince
Hog Rider
Firecracker Ice Golem Fireball The Log Little Prince
The Log
Hog Rider Fireball Little Prince
Little Prince
Fireball Hog Rider The Log

Defense Synergies 6 12

Skeletons
Cannon Firecracker Ice Golem The Log Little Prince
Cannon
Skeletons Ice Golem The Log Firecracker Fireball Little Prince
Firecracker
Ice Golem The Log Skeletons Cannon
Ice Golem
Cannon Firecracker Skeletons Fireball The Log Little Prince
Fireball
The Log Cannon Ice Golem Little Prince
Hog Rider
The Log
Cannon Firecracker Fireball Skeletons Ice Golem Little Prince
Little Prince
Skeletons Cannon Ice Golem Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Ice Golem Fireball The Log
Skeletons Cannon Firecracker The Log
Cannon Skeletons
Cannon Skeletons Firecracker
Firecracker Fireball The Log
Fireball The Log Skeletons Cannon Firecracker
Cannon Firecracker Fireball Little Prince
Cannon Ice Golem Fireball The Log
Cannon Skeletons
Skeletons Cannon Firecracker Ice Golem Little Prince
Skeletons Cannon Firecracker Ice Golem Fireball The Log
Firecracker Fireball
Cannon Skeletons Fireball The Log
Fireball Cannon Firecracker The Log
Cannon
Cannon Fireball The Log
Skeletons Cannon Firecracker Fireball
Cannon Fireball Firecracker The Log Little Prince
The Log Cannon Firecracker Ice Golem Fireball Little Prince
Cannon
Cannon Firecracker Fireball The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Fireball
Fireball Firecracker Ice Golem The Log
Skeletons Ice Golem The Log
Ice Golem Fireball The Log
Skeletons Cannon
Firecracker Fireball Skeletons Ice Golem
Skeletons Ice Golem Fireball
Skeletons Firecracker Ice Golem Fireball The Log
Skeletons Cannon
Fireball The Log
Skeletons Cannon Ice Golem Fireball
Cannon Firecracker Fireball
Skeletons Firecracker Ice Golem Fireball The Log Little Prince
Cannon Firecracker Ice Golem Fireball The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Ice Golem The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Ice Golem Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Ice Golem
Firecracker The Log
Fireball The Log Firecracker Ice Golem
Fireball The Log Firecracker
Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Ice Golem Fireball The Log
Firecracker Fireball
Firecracker Ice Golem Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log Little Prince
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker Ice Golem The Log Fireball Little Prince
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Ice Golem Fireball Little Prince
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Ice Golem Fireball
Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Little Prince
Fireball Firecracker

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