My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Dart Goblin
Zap
Bomber Dart Goblin
Barbarian Barrel
Ice Spirit Bomber Dart Goblin Bomb Tower Electro Wizard
The Log
Ice Spirit Bomber Dart Goblin
Earthquake
Bomber Bomb Tower
Arrows
Ice Spirit Bomber Dart Goblin
Royal Delivery
Ice Spirit Bomber Dart Goblin Electro Wizard
Fireball
Bomber Dart Goblin Bomb Tower Electro Wizard
Poison
Bomber Dart Goblin Bomb Tower Electro Wizard
Lightning
Bomb Tower Electro Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Fireball Bomb Tower Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Arrows Dart Goblin Fireball Bomb Tower Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Arrows Dart Goblin

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bomber Dart Goblin Mega Knight
Bomber
Ice Spirit Mega Knight
Arrows
Fireball Mega Knight
Dart Goblin
Ice Spirit Mega Knight
Fireball
Arrows Electro Wizard Mega Knight
Bomb Tower
Electro Wizard
Fireball Mega Knight
Mega Knight
Ice Spirit Bomber Arrows Dart Goblin Fireball Electro Wizard

Defense Synergies 1 17

Ice Spirit
Bomber Dart Goblin Fireball Bomb Tower Electro Wizard Mega Knight
Bomber
Ice Spirit Electro Wizard
Arrows
Mega Knight Fireball Bomb Tower
Dart Goblin
Ice Spirit Bomb Tower Electro Wizard Mega Knight
Fireball
Ice Spirit Arrows Bomb Tower Electro Wizard Mega Knight
Bomb Tower
Ice Spirit Arrows Dart Goblin Fireball Electro Wizard
Electro Wizard
Ice Spirit Bomber Dart Goblin Fireball Bomb Tower Mega Knight
Mega Knight
Arrows Ice Spirit Dart Goblin Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Fireball Electro Wizard
Bomb Tower Ice Spirit Dart Goblin Electro Wizard Mega Knight
Bomb Tower Mega Knight Bomber Dart Goblin Electro Wizard
Bomb Tower Dart Goblin Electro Wizard Mega Knight
Bomber Arrows Fireball Bomb Tower Mega Knight
Arrows Fireball Bomber Dart Goblin Bomb Tower Electro Wizard Mega Knight
Dart Goblin Electro Wizard Ice Spirit Arrows Fireball Bomb Tower
Arrows Dart Goblin Fireball Bomb Tower Electro Wizard Mega Knight
Bomb Tower
Ice Spirit Bomber Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Bomber Arrows Fireball Bomb Tower Mega Knight
Arrows Dart Goblin Fireball Electro Wizard
Bomb Tower Mega Knight Ice Spirit Bomber Fireball Electro Wizard
Bomber Fireball Bomb Tower Mega Knight Ice Spirit Arrows Dart Goblin Electro Wizard
Bomb Tower Electro Wizard Mega Knight
Bomb Tower Ice Spirit Fireball Electro Wizard Mega Knight
Bomb Tower Mega Knight Bomber Arrows Fireball Electro Wizard
Ice Spirit Arrows Fireball Bomb Tower Mega Knight Bomber Dart Goblin Electro Wizard
Arrows Bomb Tower Ice Spirit Bomber Dart Goblin Fireball Electro Wizard Mega Knight
Dart Goblin Bomb Tower Electro Wizard
Bomber Mega Knight Arrows Dart Goblin Fireball Bomb Tower Electro Wizard
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Bomber Arrows Bomb Tower Mega Knight
Mega Knight Ice Spirit Bomb Tower Electro Wizard
Mega Knight Fireball Electro Wizard
Mega Knight
Arrows Fireball Ice Spirit Dart Goblin Bomb Tower Electro Wizard
Dart Goblin Fireball Bomb Tower Electro Wizard
Mega Knight Bomb Tower
Electro Wizard Mega Knight Ice Spirit Fireball Bomb Tower
Dart Goblin
Mega Knight Dart Goblin Bomb Tower
Mega Knight Arrows Fireball Electro Wizard
Mega Knight Fireball Bomb Tower
Bomber Dart Goblin Fireball Bomb Tower Mega Knight
Electro Wizard Ice Spirit Bomber Dart Goblin Fireball Bomb Tower
Arrows Mega Knight Bomber Dart Goblin Fireball Bomb Tower Electro Wizard
Bomber Arrows Fireball Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin
Arrows Fireball Dart Goblin Electro Wizard
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Bomber Fireball Arrows Mega Knight
Arrows Fireball Ice Spirit Dart Goblin
Bomber Arrows Dart Goblin
Arrows Fireball Ice Spirit Dart Goblin
Arrows Fireball Dart Goblin
Fireball Electro Wizard
Arrows Dart Goblin Fireball Electro Wizard
Fireball Arrows Dart Goblin
Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Bomber Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Mega Knight
Arrows Fireball
Bomber
Bomber Arrows Dart Goblin Fireball Electro Wizard Mega Knight
Bomber Arrows Dart Goblin Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Ice Spirit Bomber Fireball Mega Knight
Arrows Fireball Dart Goblin Electro Wizard
Fireball Arrows Mega Knight
Fireball Arrows Dart Goblin
Arrows Dart Goblin Fireball Electro Wizard
Electro Wizard Ice Spirit Dart Goblin Fireball
Fireball
Bomber Arrows Dart Goblin Fireball Mega Knight
Ice Spirit Arrows Fireball Electro Wizard
Mega Knight
Arrows Fireball
Electro Wizard Ice Spirit Dart Goblin Fireball
Fireball Arrows Dart Goblin Electro Wizard
Arrows Fireball
Fireball Dart Goblin Electro Wizard Mega Knight
Arrows Bomber Dart Goblin Fireball
Arrows Fireball
Dart Goblin Mega Knight
Ice Spirit Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Electro Wizard Mega Knight
Fireball Dart Goblin Mega Knight

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