My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Tombstone Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Tombstone
Zap
Bomber Tombstone
Barbarian Barrel
Ice Spirit Bomber Tombstone Wizard
The Log
Ice Spirit Bomber Tombstone
Earthquake
Bomber Tombstone
Arrows
Ice Spirit Bomber Tombstone
Royal Delivery
Ice Spirit Bomber Wizard P.E.K.K.A
Fireball
Bomber Tombstone Wizard
Poison
Bomber Tombstone Wizard
Lightning
Tombstone Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Tombstone Rage Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Rage Arrows Tombstone Tornado Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Rage Arrows

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bomber
Bomber
Ice Spirit P.E.K.K.A
Arrows
P.E.K.K.A
Tombstone
Wizard
Tornado Rage P.E.K.K.A
Rage
Wizard
Tornado
Wizard P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Tornado Bomber Wizard

Defense Synergies 2 13

Ice Spirit
Bomber Tombstone Wizard Tornado P.E.K.K.A
Bomber
Ice Spirit Tombstone Tornado P.E.K.K.A
Arrows
Tombstone Tornado P.E.K.K.A
Tombstone
Ice Spirit Bomber Arrows Wizard
Wizard
Tornado Ice Spirit Tombstone P.E.K.K.A
Rage
Tornado
Wizard P.E.K.K.A Ice Spirit Bomber Arrows
P.E.K.K.A
Tornado Ice Spirit Bomber Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Wizard
P.E.K.K.A Ice Spirit Tombstone
Tornado P.E.K.K.A Bomber Tombstone
P.E.K.K.A Tombstone
Bomber Arrows Tombstone Tornado P.E.K.K.A
Arrows Tornado Bomber
Tornado Ice Spirit Arrows Tombstone Wizard
Arrows P.E.K.K.A
P.E.K.K.A Tombstone Tornado
Tornado Ice Spirit Bomber
Bomber Arrows Tombstone Wizard Tornado
Arrows Wizard Tornado
Tombstone P.E.K.K.A Ice Spirit Bomber Wizard
Bomber Wizard Ice Spirit Arrows Tombstone Tornado P.E.K.K.A
P.E.K.K.A Tombstone
Tornado Ice Spirit P.E.K.K.A
Wizard Bomber Arrows Tombstone Tornado P.E.K.K.A
Ice Spirit Arrows Tombstone Bomber Wizard Tornado
Arrows Wizard Tornado Ice Spirit Bomber Tombstone
P.E.K.K.A Tornado
Bomber Wizard Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone P.E.K.K.A
Bomber Arrows Wizard
Tombstone P.E.K.K.A Ice Spirit
P.E.K.K.A Tornado
P.E.K.K.A Tombstone
Arrows Wizard Ice Spirit Tornado
P.E.K.K.A Tombstone
P.E.K.K.A
P.E.K.K.A Ice Spirit Tombstone Tornado
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Arrows Tornado
P.E.K.K.A Tombstone Wizard
Wizard Bomber
Tombstone Ice Spirit Bomber Tornado P.E.K.K.A
Arrows Bomber Wizard P.E.K.K.A
Bomber Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows
Arrows
Bomber Wizard Arrows
Arrows Wizard Ice Spirit Tornado
Bomber Arrows Wizard Tornado
Arrows Ice Spirit Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows Tornado
Bomber
Bomber Arrows Wizard
Bomber Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Ice Spirit Bomber Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Tornado
Arrows Wizard Tornado
Ice Spirit Wizard
Bomber Arrows Wizard
Ice Spirit Arrows
P.E.K.K.A
Arrows Wizard
Ice Spirit Tombstone
Arrows Wizard Tornado
Arrows
Wizard
Arrows Bomber Wizard
Arrows Tornado
P.E.K.K.A
Ice Spirit Tornado
Tornado
Tornado
P.E.K.K.A
Wizard

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