My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblin Hut Night Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Goblin Drill Night Witch Mighty Miner
Giant Snowball
Goblin Hut Clone Goblin Drill Night Witch Mighty Miner
Zap
Goblin Hut Clone Goblin Drill Night Witch Mighty Miner
Barbarian Barrel
Ice Spirit Goblin Hut Clone Goblin Drill Night Witch
The Log
Ice Spirit Goblin Hut Clone Goblin Drill
Earthquake
Goblin Hut Clone Goblin Drill
Arrows
Ice Spirit Goblin Hut Clone Goblin Drill Night Witch
Royal Delivery
Ice Spirit Goblin Hut Clone Goblin Drill Night Witch
Fireball
Goblin Hut Clone Goblin Drill Night Witch Mighty Miner
Poison
Goblin Hut Clone Goblin Drill Night Witch
Lightning
Goblin Hut Night Witch Mighty Miner
Rocket
Goblin Hut Night Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Clone Goblin Drill Night Witch Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Rage Clone Goblin Drill Night Witch Mighty Miner Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Rage Clone

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Hut Goblin Drill Night Witch
Zap
Ice Spirit Goblin Hut Night Witch Mighty Miner
Goblin Hut
Ice Spirit Zap
Rage
Night Witch
Clone
Night Witch
Goblin Drill
Ice Spirit
Night Witch
Clone Ice Spirit Zap Rage
Mighty Miner
Zap

Defense Synergies 1 7

Ice Spirit
Zap Goblin Hut Goblin Drill Night Witch
Zap
Ice Spirit Goblin Hut Goblin Drill Night Witch Mighty Miner
Goblin Hut
Ice Spirit Zap
Rage
Clone
Goblin Drill
Ice Spirit Zap
Night Witch
Ice Spirit Zap
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut
Ice Spirit Zap Goblin Hut Goblin Drill Night Witch
Goblin Hut Goblin Drill Night Witch
Goblin Hut Night Witch Goblin Drill
Zap Night Witch
Ice Spirit Zap Goblin Hut Night Witch
Zap
Mighty Miner Goblin Hut Goblin Drill Night Witch
Ice Spirit Night Witch
Zap Goblin Hut Goblin Drill Night Witch
Zap Goblin Hut Night Witch
Goblin Hut Goblin Drill Night Witch Ice Spirit Zap
Ice Spirit Zap Goblin Hut Goblin Drill Night Witch
Goblin Hut Goblin Drill
Ice Spirit Zap Goblin Hut Goblin Drill
Goblin Hut Goblin Drill Night Witch
Ice Spirit Zap Goblin Hut Goblin Drill Night Witch
Zap Goblin Drill Ice Spirit Goblin Hut
Goblin Hut Goblin Drill
Night Witch
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Hut
Zap
Ice Spirit Zap Goblin Hut
Zap Night Witch
Goblin Hut Goblin Drill Night Witch Mighty Miner
Ice Spirit Zap Goblin Hut
Goblin Hut Night Witch
Mighty Miner
Zap Ice Spirit Goblin Hut
Goblin Hut Goblin Drill
Goblin Hut
Zap
Night Witch
Goblin Hut Ice Spirit Zap Goblin Drill Night Witch Mighty Miner
Zap Goblin Hut Mighty Miner
Zap Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Zap
Goblin Hut Goblin Drill
Zap
Ice Spirit Zap
Ice Spirit Zap
Zap
Night Witch
Zap
Zap
Goblin Hut
Zap Goblin Hut
Zap Goblin Hut Goblin Drill
Goblin Hut
Night Witch
Zap
Zap
Night Witch
Zap Goblin Drill
Zap Ice Spirit
Zap
Zap
Zap
Zap Night Witch
Zap Ice Spirit Goblin Hut
Night Witch
Zap Night Witch
Zap Ice Spirit
Mighty Miner
Zap Ice Spirit Goblin Hut Night Witch
Zap
Zap
Zap
Zap Ice Spirit
Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: