My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Cannon Cart Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Cannon Cart Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Cannon Cart Ram Rider
Giant Snowball
Bats Dart Goblin Guards Ram Rider
Zap
Bats Dart Goblin Guards Cannon Cart Ram Rider
Barbarian Barrel
Dart Goblin Guards Cannon Cart Ice Wizard
The Log
Dart Goblin Guards Cannon Cart Ram Rider
Earthquake
Guards
Arrows
Bats Dart Goblin Guards
Royal Delivery
Bats Dart Goblin Guards Cannon Cart Ice Wizard Ram Rider
Fireball
Dart Goblin Cannon Cart Ice Wizard Ram Rider
Poison
Bats Dart Goblin Guards Ice Wizard
Lightning
Cannon Cart Ice Wizard Ram Rider
Rocket
Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dart Goblin Guards Ice Wizard Fireball Freeze Cannon Cart Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Dart Goblin Guards Ice Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Cannon Cart Ram Rider
Dart Goblin
Cannon Cart Ram Rider
Fireball
Freeze Ram Rider
Guards
Ram Rider
Freeze
Fireball
Cannon Cart
Bats Dart Goblin Ram Rider
Ice Wizard
Ram Rider
Ram Rider
Bats Dart Goblin Fireball Guards Cannon Cart Ice Wizard

Defense Synergies 0 14

Bats
Dart Goblin Freeze Cannon Cart Ice Wizard
Dart Goblin
Bats Guards Cannon Cart Ice Wizard Ram Rider
Fireball
Freeze Ice Wizard Ram Rider
Guards
Dart Goblin Cannon Cart Ice Wizard
Freeze
Bats Fireball
Cannon Cart
Bats Dart Goblin Guards Ice Wizard
Ice Wizard
Bats Dart Goblin Fireball Guards Cannon Cart
Ram Rider
Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Dart Goblin Fireball Ram Rider
Bats Dart Goblin Cannon Cart Ice Wizard Ram Rider
Ram Rider Bats Dart Goblin Freeze Cannon Cart Ice Wizard
Bats Dart Goblin Guards Cannon Cart Ice Wizard Ram Rider
Fireball
Fireball Freeze Bats Dart Goblin Guards Cannon Cart Ice Wizard
Bats Dart Goblin Ram Rider Fireball Freeze Ice Wizard
Dart Goblin Fireball Cannon Cart Ram Rider
Ice Wizard
Guards Dart Goblin Cannon Cart Ice Wizard
Bats Dart Goblin Guards Ice Wizard Fireball Freeze Cannon Cart Ram Rider
Bats Dart Goblin Fireball Ice Wizard Ram Rider
Bats Fireball Guards Freeze Cannon Cart Ice Wizard Ram Rider
Fireball Bats Dart Goblin Guards Freeze Cannon Cart
Cannon Cart Ram Rider
Fireball Freeze Ram Rider
Bats Fireball Cannon Cart
Fireball Bats Dart Goblin Guards Cannon Cart Ice Wizard Ram Rider
Freeze Bats Dart Goblin Fireball Guards Cannon Cart Ice Wizard Ram Rider
Dart Goblin Cannon Cart Ram Rider
Bats Dart Goblin Fireball Guards Cannon Cart
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Cannon Cart
Fireball Cannon Cart
Guards Bats Cannon Cart Ram Rider
Guards Bats Fireball Cannon Cart Ram Rider
Guards Cannon Cart Ram Rider
Fireball Bats Dart Goblin Freeze Ice Wizard Ram Rider
Guards Bats Dart Goblin Fireball Cannon Cart Ice Wizard Ram Rider
Cannon Cart
Freeze Bats Fireball Cannon Cart
Dart Goblin Guards
Bats Dart Goblin Guards Cannon Cart
Fireball Guards
Cannon Cart Fireball Guards Ram Rider
Dart Goblin Fireball Cannon Cart
Guards Bats Dart Goblin Fireball Freeze Cannon Cart
Bats Dart Goblin Fireball Freeze Cannon Cart Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Guards Freeze
Fireball Dart Goblin Ice Wizard Ram Rider
Dart Goblin Fireball Cannon Cart
Cannon Cart Dart Goblin Fireball Guards Freeze
Fireball
Fireball Bats Dart Goblin Freeze Ice Wizard Ram Rider
Dart Goblin
Fireball Dart Goblin Freeze Ice Wizard Ram Rider
Fireball Dart Goblin Ram Rider
Bats Fireball Guards
Dart Goblin Fireball Cannon Cart Ram Rider
Fireball Dart Goblin
Dart Goblin Fireball Cannon Cart
Dart Goblin Fireball Freeze Cannon Cart
Dart Goblin Fireball Cannon Cart
Dart Goblin Fireball Cannon Cart
Dart Goblin Fireball Cannon Cart
Fireball Freeze
Bats
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Fireball
Fireball Cannon Cart
Freeze Fireball Ice Wizard
Fireball Dart Goblin Ice Wizard Ram Rider
Fireball Ram Rider
Fireball Dart Goblin
Bats Dart Goblin Fireball Ice Wizard
Bats Dart Goblin Fireball Guards Freeze
Fireball
Dart Goblin Fireball
Fireball Freeze
Fireball
Bats Dart Goblin Fireball Guards Freeze Cannon Cart
Fireball Dart Goblin Ice Wizard Ram Rider
Freeze
Fireball
Fireball Dart Goblin Cannon Cart
Dart Goblin Fireball
Fireball
Dart Goblin Cannon Cart
Bats Dart Goblin Fireball Guards Freeze
Bats Dart Goblin Fireball
Dart Goblin Fireball Freeze Cannon Cart
Cannon Cart
Fireball Dart Goblin

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