My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Goblin Giant Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Giant Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel
Giant Snowball
Goblin Barrel Witch Lumberjack
Zap
Goblin Barrel Witch Goblin Giant
Barbarian Barrel
Heal Spirit Goblin Barrel Witch Ice Wizard Lumberjack
The Log
Heal Spirit Goblin Barrel Witch Lumberjack
Earthquake
Goblin Barrel Witch
Arrows
Heal Spirit Goblin Barrel Witch
Royal Delivery
Heal Spirit Goblin Barrel Witch Ice Wizard Lumberjack
Fireball
Goblin Barrel Witch Ice Wizard Lumberjack
Poison
Witch Ice Wizard
Lightning
Witch Ice Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Goblin Barrel Ice Wizard Lumberjack Giant Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Goblin Barrel Ice Wizard

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Giant Witch Goblin Giant Lumberjack
Giant
Goblin Barrel Heal Spirit Witch The Log Ice Wizard Lumberjack
Goblin Barrel
Giant Goblin Giant Ice Wizard Lumberjack
Witch
Heal Spirit Giant Goblin Giant Lumberjack
Goblin Giant
Heal Spirit Goblin Barrel Witch The Log Ice Wizard Lumberjack
The Log
Giant Goblin Giant Lumberjack
Ice Wizard
Giant Goblin Barrel Goblin Giant Lumberjack
Lumberjack
Heal Spirit Giant Goblin Barrel Witch Goblin Giant The Log Ice Wizard

Defense Synergies 0 7

Heal Spirit
Giant
Goblin Barrel
Witch
The Log Ice Wizard Lumberjack
Goblin Giant
The Log
The Log
Witch Goblin Giant Ice Wizard Lumberjack
Ice Wizard
Witch The Log Lumberjack
Lumberjack
Witch The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant The Log
Lumberjack Witch The Log Ice Wizard
Witch Lumberjack Ice Wizard
Witch Lumberjack Ice Wizard
The Log Lumberjack
The Log Ice Wizard Lumberjack
Witch Ice Wizard
Goblin Giant The Log
Witch Ice Wizard Lumberjack
Ice Wizard Lumberjack
Witch Ice Wizard Goblin Giant The Log Lumberjack
Witch Ice Wizard
Lumberjack Witch The Log Ice Wizard
Witch The Log Lumberjack
Lumberjack
The Log Lumberjack
Witch Lumberjack
Witch The Log Ice Wizard Lumberjack
Witch The Log Ice Wizard Lumberjack
Lumberjack
Witch Goblin Giant The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch
The Log Lumberjack
Lumberjack Witch Goblin Giant The Log
Lumberjack Goblin Giant The Log
Witch Goblin Giant Lumberjack
Witch Goblin Giant Ice Wizard
Witch Goblin Giant Ice Wizard Lumberjack
Goblin Giant Lumberjack
Witch The Log
Witch Goblin Giant
Witch Lumberjack
Goblin Giant The Log
Witch Goblin Giant Lumberjack
Witch
Witch Goblin Giant The Log Lumberjack
Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard
Goblin Giant The Log
The Log
The Log
Witch Goblin Giant Ice Wizard
Witch The Log
The Log Ice Wizard
The Log
Lumberjack
The Log
The Log
The Log
Witch The Log
The Log
The Log
Witch The Log
The Log
The Log
The Log
The Log Witch Ice Wizard
Witch
The Log Witch Ice Wizard
Witch The Log
The Log
Witch Ice Wizard
Witch
The Log
The Log
Witch
Witch Ice Wizard
The Log
Lumberjack
The Log
Witch The Log
Witch
Witch Goblin Giant The Log

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