My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Void Phoenix Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Goblin Giant Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Goblin Giant Ice Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Goblin Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon
Giant Snowball
Minions Inferno Dragon
Zap
Minions Goblin Giant Inferno Dragon
Barbarian Barrel
Heal Spirit Wizard Ice Wizard
The Log
Heal Spirit
Earthquake
Arrows
Minions Heal Spirit
Royal Delivery
Minions Heal Spirit Wizard Ice Wizard Inferno Dragon
Fireball
Minions Wizard Ice Wizard Inferno Dragon
Poison
Minions Wizard Ice Wizard
Lightning
Wizard Ice Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Heal Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Minions Ice Wizard Inferno Dragon Wizard Lightning Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Minions Ice Wizard Inferno Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Heal Spirit Goblin Giant Inferno Dragon
Heal Spirit
Minions Wizard Goblin Giant Inferno Dragon Mega Knight
Wizard
Heal Spirit Goblin Giant Mega Knight
Lightning
Goblin Giant
Goblin Giant
Minions Heal Spirit Wizard Lightning Ice Wizard
Ice Wizard
Goblin Giant
Inferno Dragon
Mega Knight Minions Heal Spirit
Mega Knight
Minions Inferno Dragon Heal Spirit Wizard

Defense Synergies 0 8

Minions
Goblin Giant Ice Wizard Mega Knight
Heal Spirit
Wizard
Ice Wizard Mega Knight
Lightning
Goblin Giant
Minions
Ice Wizard
Minions Wizard Inferno Dragon Mega Knight
Inferno Dragon
Ice Wizard Mega Knight
Mega Knight
Minions Wizard Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Wizard Goblin Giant
Inferno Dragon Minions Ice Wizard Mega Knight
Mega Knight Minions Lightning Ice Wizard Inferno Dragon
Inferno Dragon Minions Ice Wizard Mega Knight
Lightning Mega Knight
Minions Ice Wizard Mega Knight
Minions Lightning Inferno Dragon Wizard Ice Wizard
Lightning Goblin Giant Mega Knight
Inferno Dragon Minions Ice Wizard
Ice Wizard Mega Knight
Minions Ice Wizard Wizard Goblin Giant Mega Knight
Minions Inferno Dragon Wizard Ice Wizard
Mega Knight Minions Wizard Lightning Ice Wizard
Wizard Mega Knight Minions
Inferno Dragon Mega Knight
Lightning Inferno Dragon Mega Knight
Wizard Mega Knight Minions
Mega Knight Minions Wizard Ice Wizard
Wizard Minions Ice Wizard Inferno Dragon Mega Knight
Inferno Dragon
Wizard Mega Knight Minions Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Wizard Lightning Inferno Dragon Mega Knight
Mega Knight Minions Lightning Goblin Giant
Lightning Mega Knight Goblin Giant
Goblin Giant Inferno Dragon Mega Knight
Wizard Minions Goblin Giant Ice Wizard
Minions Lightning Goblin Giant Ice Wizard
Mega Knight Goblin Giant Inferno Dragon
Lightning Mega Knight Minions Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon Mega Knight Minions
Lightning Mega Knight Goblin Giant
Lightning Mega Knight Wizard Goblin Giant
Wizard Mega Knight
Minions Lightning Goblin Giant Inferno Dragon
Minions Mega Knight Wizard Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Ice Wizard
Lightning Goblin Giant
Lightning
Wizard Mega Knight
Wizard Minions Goblin Giant Ice Wizard
Wizard
Wizard Lightning Ice Wizard
Wizard Lightning
Lightning Minions
Lightning Wizard
Lightning Wizard
Lightning
Lightning Minions
Lightning
Lightning Wizard
Lightning Wizard Mega Knight
Lightning
Minions Lightning
Lightning Wizard Mega Knight
Lightning Wizard Mega Knight
Lightning Minions Mega Knight
Lightning Wizard
Lightning
Lightning
Wizard Ice Wizard Mega Knight
Inferno Dragon
Wizard Lightning Ice Wizard
Lightning Wizard Mega Knight
Lightning
Lightning Wizard Ice Wizard
Lightning Minions Wizard
Lightning
Lightning Wizard Mega Knight
Lightning
Mega Knight
Wizard Lightning
Lightning Minions
Lightning Wizard Ice Wizard
Lightning Wizard Mega Knight
Wizard Lightning
Lightning
Mega Knight
Minions Lightning
Lightning
Lightning Goblin Giant Mega Knight

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