My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Ice Wizard Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Baby Dragon Ram Rider
Zap
Ram Rider
Barbarian Barrel
Valkyrie Ice Wizard Electro Wizard
The Log
Ram Rider
Earthquake
Arrows
Royal Delivery
Valkyrie Baby Dragon Ice Wizard Electro Wizard Ram Rider
Fireball
Baby Dragon Ice Wizard Electro Wizard Ram Rider
Poison
Ice Wizard Electro Wizard
Lightning
Valkyrie Baby Dragon Ice Wizard Electro Wizard Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Fireball Valkyrie Baby Dragon Electro Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Fireball Valkyrie

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon The Log Electro Wizard Ram Rider Mega Knight
Valkyrie
Baby Dragon Electro Wizard Ram Rider
Baby Dragon
Fireball Valkyrie Ice Wizard Electro Wizard Ram Rider Mega Knight
The Log
Fireball Ram Rider Mega Knight
Ice Wizard
Baby Dragon Ram Rider
Electro Wizard
Fireball Valkyrie Baby Dragon Ram Rider Mega Knight
Ram Rider
Fireball Valkyrie Baby Dragon The Log Ice Wizard Electro Wizard Mega Knight
Mega Knight
Fireball Baby Dragon The Log Electro Wizard Ram Rider

Defense Synergies 2 18

Fireball
The Log Valkyrie Ice Wizard Electro Wizard Ram Rider Mega Knight
Valkyrie
Fireball Baby Dragon The Log Ice Wizard Electro Wizard
Baby Dragon
Ice Wizard Valkyrie The Log Mega Knight
The Log
Fireball Valkyrie Baby Dragon Ice Wizard Electro Wizard Ram Rider Mega Knight
Ice Wizard
Baby Dragon Fireball Valkyrie The Log Mega Knight
Electro Wizard
Fireball Valkyrie The Log Ram Rider Mega Knight
Ram Rider
Fireball The Log Electro Wizard
Mega Knight
Fireball Baby Dragon The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon The Log Electro Wizard Ram Rider
Valkyrie The Log Ice Wizard Electro Wizard Ram Rider Mega Knight
Ram Rider Mega Knight Valkyrie Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard Ram Rider Mega Knight
Fireball Valkyrie The Log Mega Knight
Fireball The Log Valkyrie Baby Dragon Ice Wizard Electro Wizard Mega Knight
Electro Wizard Ram Rider Fireball Baby Dragon Ice Wizard
Fireball Valkyrie Baby Dragon The Log Electro Wizard Ram Rider Mega Knight
Ice Wizard
Valkyrie Ice Wizard Electro Wizard Mega Knight
Valkyrie Ice Wizard Electro Wizard Fireball Baby Dragon The Log Ram Rider Mega Knight
Fireball Baby Dragon Ice Wizard Electro Wizard Ram Rider
Mega Knight Fireball Valkyrie The Log Ice Wizard Electro Wizard Ram Rider
Fireball Valkyrie Mega Knight Baby Dragon The Log Electro Wizard
Electro Wizard Ram Rider Mega Knight
Fireball The Log Electro Wizard Ram Rider Mega Knight
Mega Knight Fireball Valkyrie Electro Wizard
Fireball Valkyrie Mega Knight Baby Dragon The Log Ice Wizard Electro Wizard Ram Rider
Valkyrie Baby Dragon The Log Fireball Ice Wizard Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Valkyrie Mega Knight Fireball Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Valkyrie Baby Dragon The Log Mega Knight
Mega Knight Valkyrie The Log Electro Wizard Ram Rider
Valkyrie Mega Knight Fireball The Log Electro Wizard Ram Rider
Valkyrie Ram Rider Mega Knight
Fireball Baby Dragon Ice Wizard Electro Wizard Ram Rider
Fireball Valkyrie Ice Wizard Electro Wizard Ram Rider
Mega Knight Valkyrie
Electro Wizard Mega Knight Fireball Valkyrie Baby Dragon The Log
Mega Knight Valkyrie
Mega Knight Fireball Valkyrie The Log Electro Wizard
Mega Knight Fireball Valkyrie Ram Rider
Fireball Valkyrie Baby Dragon Mega Knight
Electro Wizard Fireball Valkyrie Baby Dragon The Log
Valkyrie Mega Knight Fireball Baby Dragon The Log Ice Wizard Electro Wizard
Fireball Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log Ice Wizard Electro Wizard Ram Rider
Fireball Baby Dragon The Log
Fireball Valkyrie The Log
Fireball Valkyrie Baby Dragon The Log Mega Knight
Fireball Baby Dragon Ice Wizard Ram Rider
Baby Dragon The Log
Fireball The Log Baby Dragon Ice Wizard Ram Rider
Fireball The Log Ram Rider
Fireball Electro Wizard
Fireball Valkyrie The Log Electro Wizard Ram Rider
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Mega Knight
Fireball
Fireball Baby Dragon The Log Electro Wizard Mega Knight
Fireball Valkyrie Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Baby Dragon Ice Wizard Mega Knight
Fireball The Log Baby Dragon Ice Wizard Electro Wizard Ram Rider
Fireball Baby Dragon The Log Ram Rider Mega Knight
Fireball Baby Dragon The Log
Fireball Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Fireball
Fireball Baby Dragon Ice Wizard Electro Wizard Ram Rider
The Log Fireball
Fireball Valkyrie Baby Dragon Electro Wizard Mega Knight
The Log Fireball Baby Dragon
Fireball
Mega Knight
Fireball Baby Dragon The Log Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon The Log Electro Wizard Mega Knight
Fireball Mega Knight

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