My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Inferno Tower Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Fire Spirit Bats Goblin Barrel Baby Dragon
Zap
Fire Spirit Bats Inferno Tower Goblin Barrel
Barbarian Barrel
Fire Spirit Inferno Tower Goblin Barrel Hunter
The Log
Fire Spirit Goblin Barrel Hunter
Earthquake
Inferno Tower Goblin Barrel
Arrows
Fire Spirit Bats Goblin Barrel
Royal Delivery
Fire Spirit Bats Goblin Barrel Baby Dragon Hunter
Fireball
Inferno Tower Goblin Barrel Baby Dragon Hunter
Poison
Bats Inferno Tower Hunter
Lightning
Inferno Tower Baby Dragon Hunter
Rocket
Inferno Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Baby Dragon Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Baby Dragon Poison Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Inferno Tower Rocket Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Goblin Barrel Baby Dragon Poison Hunter Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Goblin Barrel Baby Dragon

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Baby Dragon
Bats
Goblin Barrel Baby Dragon
Inferno Tower
Rocket
Goblin Barrel
Fire Spirit Bats Baby Dragon
Baby Dragon
Fire Spirit Bats Goblin Barrel Poison
Poison
Baby Dragon
Hunter

Defense Synergies 0 6

Fire Spirit
Inferno Tower
Bats
Inferno Tower Baby Dragon Hunter
Inferno Tower
Fire Spirit Bats Baby Dragon Poison
Rocket
Goblin Barrel
Baby Dragon
Bats Inferno Tower
Poison
Inferno Tower
Hunter
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Baby Dragon
Inferno Tower Hunter Bats
Inferno Tower Rocket Hunter Fire Spirit Bats
Inferno Tower Hunter Bats
Rocket Poison
Fire Spirit Bats Baby Dragon Hunter
Bats Inferno Tower Rocket Hunter Fire Spirit Baby Dragon Poison
Rocket Inferno Tower Baby Dragon Poison
Inferno Tower Hunter
Fire Spirit Inferno Tower Hunter
Bats Poison Baby Dragon Hunter
Inferno Tower Hunter Bats Baby Dragon Poison
Inferno Tower Hunter Fire Spirit Bats Rocket
Fire Spirit Rocket Bats Baby Dragon Poison Hunter
Inferno Tower Hunter
Inferno Tower Rocket Hunter
Bats Inferno Tower Poison Hunter
Fire Spirit Bats Baby Dragon Hunter
Baby Dragon Poison Hunter Fire Spirit Bats
Inferno Tower Hunter
Fire Spirit Bats Baby Dragon Poison Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower
Poison Rocket Baby Dragon Hunter
Bats Inferno Tower Rocket Hunter
Rocket Hunter Bats Inferno Tower
Inferno Tower Hunter
Fire Spirit Rocket Poison Bats Baby Dragon Hunter
Rocket Bats Inferno Tower Hunter
Inferno Tower Hunter
Rocket Bats Inferno Tower Baby Dragon Poison
Inferno Tower
Bats Inferno Tower Hunter
Rocket Poison
Rocket Inferno Tower Hunter
Baby Dragon
Inferno Tower Bats Rocket Baby Dragon Poison Hunter
Bats Poison Inferno Tower Baby Dragon Hunter
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Baby Dragon
Poison Baby Dragon
Rocket Baby Dragon Poison
Rocket Poison
Rocket Poison Fire Spirit Baby Dragon
Poison Fire Spirit Bats Rocket Baby Dragon Hunter
Fire Spirit Baby Dragon Poison
Poison Fire Spirit Baby Dragon Hunter
Poison
Rocket Fire Spirit Bats Poison
Rocket Poison
Poison Fire Spirit Rocket Baby Dragon
Rocket Poison Fire Spirit Baby Dragon Hunter
Rocket Baby Dragon Poison
Baby Dragon Poison
Rocket Baby Dragon Poison Hunter
Rocket Baby Dragon Poison
Rocket Poison
Bats Rocket
Rocket Fire Spirit Baby Dragon Poison Hunter
Rocket Fire Spirit Baby Dragon Poison
Rocket Baby Dragon Poison
Rocket Poison
Rocket
Rocket Baby Dragon Poison
Poison Fire Spirit Baby Dragon Hunter
Poison Baby Dragon Hunter
Baby Dragon Poison
Rocket Poison Baby Dragon
Poison Fire Spirit Bats Baby Dragon Hunter
Rocket Bats Poison
Poison Rocket Hunter
Rocket Poison
Rocket Poison
Fire Spirit Bats Rocket
Rocket Poison Fire Spirit Baby Dragon Hunter
Poison Rocket Baby Dragon Hunter
Baby Dragon Poison
Rocket Poison
Bats Rocket Baby Dragon Poison
Bats Rocket Poison
Poison Rocket Baby Dragon
Rocket

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