My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Royal Giant Goblin Drill
Giant Snowball
Skeletons Minions Goblin Drill
Zap
Skeletons Minions Royal Giant Inferno Tower Goblin Drill
Barbarian Barrel
Skeletons Electro Spirit Inferno Tower Goblin Drill Magic Archer
The Log
Skeletons Electro Spirit Royal Giant Goblin Drill
Earthquake
Skeletons Inferno Tower Goblin Drill
Arrows
Skeletons Electro Spirit Minions Goblin Drill
Royal Delivery
Skeletons Electro Spirit Minions Goblin Drill Magic Archer
Fireball
Minions Inferno Tower Goblin Drill Magic Archer
Poison
Minions Inferno Tower Goblin Drill Magic Archer
Lightning
Inferno Tower Magic Archer
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Minions Earthquake Goblin Drill Magic Archer Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Minions Earthquake

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant Goblin Drill
Minions
Royal Giant Goblin Drill
Royal Giant
Minions Earthquake Electro Spirit Magic Archer
Earthquake
Royal Giant
Inferno Tower
Goblin Drill
Electro Spirit Minions
Magic Archer
Royal Giant

Defense Synergies 0 11

Skeletons
Electro Spirit Minions Earthquake Inferno Tower Magic Archer
Electro Spirit
Skeletons Goblin Drill
Minions
Skeletons Inferno Tower Goblin Drill
Royal Giant
Earthquake
Skeletons Inferno Tower
Inferno Tower
Skeletons Minions Earthquake Goblin Drill
Goblin Drill
Electro Spirit Minions Inferno Tower Magic Archer
Magic Archer
Skeletons Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Inferno Tower Magic Archer
Inferno Tower Skeletons Minions Goblin Drill
Inferno Tower Skeletons Minions Goblin Drill
Inferno Tower Skeletons Minions Goblin Drill
Earthquake
Skeletons Electro Spirit Minions Earthquake Magic Archer
Minions Inferno Tower Electro Spirit Magic Archer
Earthquake Electro Spirit Inferno Tower Magic Archer
Inferno Tower Skeletons Minions Goblin Drill
Skeletons Inferno Tower
Minions Skeletons Electro Spirit Earthquake Goblin Drill Magic Archer
Minions Inferno Tower Magic Archer
Inferno Tower Goblin Drill Skeletons Minions Earthquake
Electro Spirit Minions Earthquake Goblin Drill Magic Archer
Inferno Tower Goblin Drill
Inferno Tower Goblin Drill
Skeletons Minions Inferno Tower Goblin Drill
Electro Spirit Minions Goblin Drill Magic Archer
Earthquake Goblin Drill Electro Spirit Minions Magic Archer
Inferno Tower Goblin Drill
Electro Spirit Minions Earthquake
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Inferno Tower
Magic Archer
Skeletons Minions Inferno Tower
Inferno Tower
Inferno Tower Skeletons Goblin Drill
Skeletons Electro Spirit Minions Magic Archer
Skeletons Minions Inferno Tower
Inferno Tower
Skeletons Electro Spirit Minions Inferno Tower Magic Archer
Inferno Tower Skeletons Goblin Drill
Minions Inferno Tower
Skeletons Inferno Tower
Magic Archer
Inferno Tower Skeletons Electro Spirit Minions Goblin Drill Magic Archer
Minions Electro Spirit Earthquake Inferno Tower Magic Archer
Electro Spirit Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Goblin Drill
Magic Archer
Earthquake Goblin Drill Magic Archer
Earthquake
Earthquake Magic Archer
Electro Spirit Minions Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Minions
Earthquake Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake Minions Magic Archer
Earthquake Magic Archer
Earthquake Goblin Drill Magic Archer
Earthquake Magic Archer
Earthquake
Minions
Earthquake Magic Archer
Earthquake Magic Archer
Minions Earthquake Magic Archer
Earthquake Goblin Drill
Earthquake Electro Spirit Magic Archer
Earthquake Magic Archer
Magic Archer
Magic Archer
Magic Archer
Electro Spirit Minions
Earthquake Magic Archer
Electro Spirit Magic Archer
Earthquake Magic Archer
Earthquake Electro Spirit Minions Magic Archer
Magic Archer
Magic Archer
Earthquake Magic Archer
Electro Spirit Minions Magic Archer
Magic Archer
Magic Archer

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