My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Inferno Tower Sparky
Barbarian Barrel
Tesla Inferno Tower Magic Archer Sparky
The Log
Sparky
Earthquake
Tesla Inferno Tower
Arrows
Royal Delivery
Magic Archer Sparky
Fireball
Tesla Inferno Tower Magic Archer Sparky
Poison
Inferno Tower Magic Archer Sparky
Lightning
Tesla Inferno Tower Magic Archer Sparky
Rocket
Inferno Tower Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Tesla Magic Archer Inferno Tower Lightning Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror The Log Tesla Magic Archer

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Inferno Tower
Mirror
The Log Lightning Magic Archer Sparky
Lightning
Mirror
The Log
Mirror Magic Archer Sparky Mega Knight
Magic Archer
Mirror The Log Mega Knight
Sparky
Mirror The Log
Mega Knight
The Log Magic Archer

Defense Synergies 3 13

Tesla
Mirror The Log Inferno Tower Magic Archer
Inferno Tower
The Log Tesla Mirror Mega Knight
Mirror
Tesla Inferno Tower The Log Magic Archer Sparky Mega Knight
Lightning
The Log
The Log
Tesla Inferno Tower Mirror Lightning Magic Archer Sparky Mega Knight
Magic Archer
Tesla Mirror The Log Mega Knight
Sparky
Mirror The Log
Mega Knight
Inferno Tower Mirror The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Inferno Tower The Log Magic Archer Sparky
Inferno Tower Sparky Tesla The Log Mega Knight
Tesla Inferno Tower Sparky Mega Knight Lightning
Tesla Inferno Tower Sparky Mega Knight
Lightning The Log Sparky Mega Knight
The Log Tesla Magic Archer Mega Knight
Tesla Inferno Tower Lightning Magic Archer
Lightning Tesla Inferno Tower The Log Magic Archer Sparky Mega Knight
Tesla Inferno Tower Sparky
Tesla Inferno Tower Sparky Mega Knight
Tesla The Log Magic Archer Mega Knight
Tesla Inferno Tower Magic Archer
Tesla Inferno Tower Sparky Mega Knight Lightning The Log
Sparky Mega Knight Tesla The Log Magic Archer
Inferno Tower Sparky Tesla Mega Knight
Inferno Tower Tesla Lightning The Log Sparky Mega Knight
Tesla Sparky Mega Knight Inferno Tower
Tesla Mega Knight The Log Magic Archer
The Log Tesla Magic Archer Mega Knight
Sparky Tesla Inferno Tower
Mega Knight Tesla The Log Sparky
Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Inferno Tower Sparky
Tesla Lightning The Log Magic Archer Mega Knight
Mega Knight Inferno Tower Lightning The Log Sparky
Lightning Mega Knight Tesla Inferno Tower The Log Sparky
Inferno Tower Tesla Sparky Mega Knight
Tesla Magic Archer
Sparky Tesla Inferno Tower Lightning
Inferno Tower Mega Knight Tesla Sparky
Lightning Mega Knight Inferno Tower The Log Magic Archer Sparky
Inferno Tower Tesla Sparky
Mega Knight Tesla Inferno Tower Sparky
Lightning Mega Knight The Log
Lightning Mega Knight Tesla Inferno Tower Sparky
Tesla Magic Archer Sparky Mega Knight
Tesla Inferno Tower Sparky Lightning The Log Magic Archer
Mega Knight Tesla Inferno Tower The Log Magic Archer Sparky
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer The Log Sparky
The Log Magic Archer
Lightning The Log Magic Archer Sparky
Lightning The Log Sparky
The Log Magic Archer Sparky Mega Knight
Magic Archer
The Log Magic Archer Sparky
The Log Lightning Magic Archer
The Log Lightning
Lightning Sparky
Lightning The Log Magic Archer Sparky
Lightning Magic Archer
Lightning The Log Magic Archer Sparky
Lightning Magic Archer
Lightning The Log Magic Archer Sparky
Lightning The Log Magic Archer Sparky
Lightning Magic Archer The Log Sparky Mega Knight
Lightning Sparky
Lightning Sparky
Lightning The Log Magic Archer Sparky Mega Knight
Lightning The Log Magic Archer Mega Knight
Lightning The Log Magic Archer Sparky Mega Knight
Lightning
Lightning The Log Sparky
Lightning The Log
The Log Magic Archer Sparky Mega Knight
The Log Lightning Magic Archer Sparky
Lightning The Log Magic Archer Sparky Mega Knight
Lightning The Log Magic Archer Sparky
Lightning Magic Archer Sparky
Lightning
Lightning Sparky
Lightning The Log Magic Archer Sparky Mega Knight
Lightning Magic Archer Sparky
Sparky Mega Knight
Lightning The Log Magic Archer Sparky
Lightning Magic Archer
Lightning Magic Archer
The Log
Lightning Magic Archer Sparky Mega Knight
The Log Lightning Magic Archer
Lightning Sparky
Sparky Mega Knight
Lightning The Log Magic Archer Sparky
Lightning Magic Archer
Lightning The Log Magic Archer Sparky Mega Knight
Sparky
Lightning Sparky Mega Knight

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