My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Miner
Giant Snowball
Bomber Hog Rider Miner
Zap
Bomber Inferno Tower
Barbarian Barrel
Bomber Inferno Tower Wizard
The Log
Bomber Hog Rider
Earthquake
Bomber Hog Rider Inferno Tower
Arrows
Bomber
Royal Delivery
Bomber Hog Rider Wizard Miner
Fireball
Bomber Hog Rider Inferno Tower Wizard
Poison
Bomber Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Miner Fireball Hog Rider Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Miner

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider Miner
Zap
Fireball Hog Rider Miner Bomber
Fireball
Zap Hog Rider Miner
Hog Rider
Zap Fireball Rage Bomber Wizard
Inferno Tower
Wizard
Hog Rider Rage Miner
Rage
Hog Rider Wizard
Miner
Zap Bomber Fireball Wizard

Defense Synergies 1 6

Bomber
Zap Miner
Zap
Fireball Bomber Inferno Tower Miner
Fireball
Zap Inferno Tower Miner
Hog Rider
Inferno Tower
Zap Fireball
Wizard
Rage
Miner
Bomber Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Inferno Tower Wizard
Inferno Tower Zap
Inferno Tower Bomber
Inferno Tower
Bomber Fireball
Fireball Bomber Zap
Inferno Tower Zap Fireball Wizard
Zap Fireball Inferno Tower
Inferno Tower
Bomber Inferno Tower Miner
Bomber Zap Fireball Wizard
Inferno Tower Zap Fireball Wizard
Inferno Tower Bomber Zap Fireball Wizard
Bomber Fireball Wizard Zap
Inferno Tower
Inferno Tower Zap Fireball
Wizard Bomber Fireball Inferno Tower
Fireball Bomber Zap Wizard
Zap Wizard Bomber Fireball
Inferno Tower
Bomber Wizard Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Inferno Tower
Fireball Bomber Zap Wizard Miner
Zap Inferno Tower
Zap Fireball Inferno Tower
Inferno Tower
Fireball Wizard Zap
Fireball Inferno Tower
Inferno Tower
Zap Fireball Inferno Tower
Inferno Tower
Inferno Tower
Zap Fireball
Fireball Inferno Tower Wizard
Wizard Bomber Fireball
Inferno Tower Bomber Zap Fireball
Bomber Zap Fireball Inferno Tower Wizard
Bomber Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Fireball
Bomber Fireball Wizard Zap
Fireball Wizard Zap
Bomber Wizard
Fireball Zap Wizard
Fireball Miner Zap Wizard
Fireball
Miner Zap Fireball Wizard
Fireball Zap Wizard
Fireball Miner
Fireball
Zap Fireball
Bomber Zap Fireball Wizard
Fireball Wizard
Fireball
Bomber
Bomber Zap Fireball Wizard
Bomber Zap Fireball Wizard Miner
Fireball
Fireball Wizard
Zap Fireball
Zap Bomber Fireball Wizard
Fireball Miner Zap Wizard
Fireball Zap Wizard Miner
Fireball Miner Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Bomber Zap Fireball Wizard Miner
Zap Fireball
Fireball Wizard
Zap Fireball
Fireball Zap Wizard
Fireball
Fireball Miner Wizard
Bomber Zap Fireball Wizard
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball Miner
Fireball Wizard

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