My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Inferno Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Giant Skeleton Inferno Dragon Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Giant Skeleton Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Inferno Dragon Ram Rider
Giant Snowball
Fire Spirit Skeleton Army Baby Dragon Inferno Dragon Ram Rider
Zap
Fire Spirit Skeleton Army Inferno Dragon Ram Rider
Barbarian Barrel
Fire Spirit Skeleton Army Giant Skeleton Magic Archer
The Log
Fire Spirit Skeleton Army Giant Skeleton Ram Rider
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Skeleton Army Baby Dragon Giant Skeleton Inferno Dragon Magic Archer Ram Rider
Fireball
Skeleton Army Baby Dragon Inferno Dragon Magic Archer Ram Rider
Poison
Skeleton Army Magic Archer
Lightning
Baby Dragon Inferno Dragon Magic Archer Ram Rider
Rocket
Inferno Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Baby Dragon Giant Skeleton Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Baby Dragon Inferno Dragon Magic Archer Ram Rider Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Skeleton Army Baby Dragon Inferno Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon Giant Skeleton Inferno Dragon Ram Rider
Skeleton Army
Baby Dragon
Fire Spirit Giant Skeleton Inferno Dragon Ram Rider Mega Knight
Giant Skeleton
Fire Spirit Baby Dragon Magic Archer
Inferno Dragon
Mega Knight Fire Spirit Baby Dragon
Magic Archer
Ram Rider Giant Skeleton Mega Knight
Ram Rider
Magic Archer Fire Spirit Baby Dragon Mega Knight
Mega Knight
Inferno Dragon Baby Dragon Magic Archer Ram Rider

Defense Synergies 0 11

Fire Spirit
Giant Skeleton
Skeleton Army
Giant Skeleton Inferno Dragon Magic Archer
Baby Dragon
Giant Skeleton Inferno Dragon Mega Knight
Giant Skeleton
Fire Spirit Skeleton Army Baby Dragon Magic Archer
Inferno Dragon
Skeleton Army Baby Dragon Mega Knight
Magic Archer
Skeleton Army Giant Skeleton Ram Rider Mega Knight
Ram Rider
Magic Archer
Mega Knight
Baby Dragon Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Magic Archer Ram Rider
Skeleton Army Inferno Dragon Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight Fire Spirit Giant Skeleton Inferno Dragon
Skeleton Army Inferno Dragon Ram Rider Mega Knight
Skeleton Army Giant Skeleton Mega Knight
Skeleton Army Fire Spirit Baby Dragon Magic Archer Mega Knight
Inferno Dragon Ram Rider Fire Spirit Baby Dragon Magic Archer
Baby Dragon Giant Skeleton Magic Archer Ram Rider Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Fire Spirit Giant Skeleton Mega Knight
Skeleton Army Baby Dragon Giant Skeleton Magic Archer Ram Rider Mega Knight
Inferno Dragon Baby Dragon Magic Archer Ram Rider
Skeleton Army Mega Knight Fire Spirit Giant Skeleton Ram Rider
Fire Spirit Skeleton Army Mega Knight Baby Dragon Magic Archer
Skeleton Army Inferno Dragon Ram Rider Mega Knight
Skeleton Army Inferno Dragon Ram Rider Mega Knight
Mega Knight Skeleton Army
Fire Spirit Mega Knight Skeleton Army Baby Dragon Magic Archer Ram Rider
Baby Dragon Fire Spirit Giant Skeleton Inferno Dragon Magic Archer Ram Rider Mega Knight
Inferno Dragon Ram Rider
Skeleton Army Mega Knight Fire Spirit Baby Dragon Giant Skeleton
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Giant Skeleton
Baby Dragon Inferno Dragon Magic Archer Mega Knight
Skeleton Army Giant Skeleton Mega Knight Ram Rider
Skeleton Army Giant Skeleton Mega Knight Ram Rider
Giant Skeleton Skeleton Army Inferno Dragon Ram Rider Mega Knight
Fire Spirit Baby Dragon Magic Archer Ram Rider
Skeleton Army Giant Skeleton Ram Rider
Giant Skeleton Mega Knight Skeleton Army Inferno Dragon
Giant Skeleton Mega Knight Skeleton Army Baby Dragon Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Giant Skeleton
Skeleton Army Mega Knight Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight Ram Rider
Skeleton Army Baby Dragon Magic Archer Mega Knight
Skeleton Army Baby Dragon Giant Skeleton Inferno Dragon Magic Archer
Mega Knight Baby Dragon Giant Skeleton Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon Giant Skeleton
Baby Dragon Magic Archer Ram Rider
Baby Dragon Giant Skeleton Magic Archer
Giant Skeleton
Fire Spirit Baby Dragon Magic Archer Mega Knight
Fire Spirit Baby Dragon Magic Archer Ram Rider
Fire Spirit Baby Dragon Magic Archer
Fire Spirit Baby Dragon Magic Archer Ram Rider
Ram Rider
Fire Spirit
Magic Archer Ram Rider
Fire Spirit Baby Dragon Magic Archer
Fire Spirit Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Magic Archer Baby Dragon Mega Knight
Fire Spirit Baby Dragon Magic Archer Mega Knight
Fire Spirit Baby Dragon Magic Archer Mega Knight
Baby Dragon Giant Skeleton Magic Archer Mega Knight
Baby Dragon
Fire Spirit Baby Dragon Magic Archer Mega Knight
Inferno Dragon
Baby Dragon Magic Archer Ram Rider
Baby Dragon Magic Archer Ram Rider Mega Knight
Baby Dragon Magic Archer
Fire Spirit Baby Dragon Magic Archer
Magic Archer Mega Knight
Magic Archer
Giant Skeleton Mega Knight
Magic Archer
Fire Spirit Skeleton Army Magic Archer
Fire Spirit Baby Dragon Magic Archer Ram Rider
Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer
Giant Skeleton
Mega Knight
Baby Dragon Giant Skeleton Magic Archer
Magic Archer
Baby Dragon Giant Skeleton Magic Archer Mega Knight
Inferno Dragon
Mega Knight

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