My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Goblin Curse Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Goblin Drill Inferno Dragon
Giant Snowball
Goblins Wall Breakers Skeleton Army Goblin Drill Inferno Dragon
Zap
Goblins Wall Breakers Skeleton Army Goblin Drill Inferno Dragon
Barbarian Barrel
Goblins Wizard Wall Breakers Skeleton Army Goblin Drill
The Log
Goblins Wall Breakers Skeleton Army Goblin Drill
Earthquake
Skeleton Army Goblin Drill
Arrows
Goblins Wall Breakers Skeleton Army Goblin Drill
Royal Delivery
Goblins Wizard Wall Breakers Skeleton Army Goblin Drill P.E.K.K.A Inferno Dragon
Fireball
Wizard Wall Breakers Skeleton Army Goblin Drill Inferno Dragon
Poison
Wizard Skeleton Army Goblin Drill
Lightning
Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Goblin Drill P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Wall Breakers Skeleton Army Goblin Drill Inferno Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Giant Snowball Wall Breakers Skeleton Army

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Giant Snowball
P.E.K.K.A Wall Breakers Goblin Drill
Wizard
P.E.K.K.A
Wall Breakers
Goblin Drill Giant Snowball
Skeleton Army
Goblin Drill
Wall Breakers Goblins Giant Snowball
P.E.K.K.A
Giant Snowball Wizard
Inferno Dragon

Defense Synergies 0 10

Goblins
Giant Snowball Wizard
Giant Snowball
Goblins Wizard Goblin Drill P.E.K.K.A Inferno Dragon
Wizard
Goblins Giant Snowball Skeleton Army P.E.K.K.A
Wall Breakers
Skeleton Army
Wizard Goblin Drill Inferno Dragon
Goblin Drill
Giant Snowball Skeleton Army
P.E.K.K.A
Giant Snowball Wizard
Inferno Dragon
Giant Snowball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army P.E.K.K.A Inferno Dragon Goblins Goblin Drill
Skeleton Army P.E.K.K.A Goblins Giant Snowball Goblin Drill Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Goblins Goblin Drill
Skeleton Army P.E.K.K.A
Skeleton Army Goblins Giant Snowball
Giant Snowball Inferno Dragon Wizard
P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblins Skeleton Army Goblin Drill
Skeleton Army Goblins Giant Snowball
Goblins Skeleton Army Giant Snowball Wizard Goblin Drill
Inferno Dragon Giant Snowball Wizard
Skeleton Army Goblin Drill P.E.K.K.A Giant Snowball Wizard
Wizard Skeleton Army Goblins Giant Snowball Goblin Drill P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon Goblin Drill
Skeleton Army Giant Snowball Goblin Drill P.E.K.K.A Inferno Dragon
Wizard Goblins Skeleton Army Goblin Drill P.E.K.K.A
Goblins Giant Snowball Wizard Skeleton Army Goblin Drill
Giant Snowball Wizard Goblin Drill Inferno Dragon
P.E.K.K.A Goblin Drill Inferno Dragon
Wizard Skeleton Army Goblins Giant Snowball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Giant Snowball P.E.K.K.A
Giant Snowball Wizard Inferno Dragon
Skeleton Army P.E.K.K.A Goblins
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army Goblin Drill Inferno Dragon
Wizard Giant Snowball
Skeleton Army P.E.K.K.A Goblins
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Goblins Giant Snowball Skeleton Army Inferno Dragon
P.E.K.K.A Skeleton Army Goblin Drill Inferno Dragon
P.E.K.K.A Inferno Dragon
Skeleton Army P.E.K.K.A Giant Snowball
Skeleton Army P.E.K.K.A Wizard
Wizard Skeleton Army
Skeleton Army Goblins Goblin Drill P.E.K.K.A Inferno Dragon
Giant Snowball Wizard P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Giant Snowball
Goblin Drill
Wizard Giant Snowball
Wizard Giant Snowball
Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Goblins Giant Snowball
Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball
Giant Snowball Wizard Goblin Drill
Wizard
Giant Snowball
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Goblin Drill
Giant Snowball Wizard
Inferno Dragon
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard
Giant Snowball
P.E.K.K.A
Giant Snowball Wizard
Skeleton Army
Giant Snowball Wizard
Wizard
Giant Snowball Wizard
Giant Snowball
P.E.K.K.A
Giant Snowball
Giant Snowball
Giant Snowball

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