My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Suspicious Bush

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Goblin Barrel
Giant Snowball
Archers Cannon Wall Breakers Goblin Barrel
Zap
Archers Cannon Firecracker Wall Breakers Goblin Barrel
Barbarian Barrel
Archers Knight Cannon Firecracker Wall Breakers Goblin Barrel
The Log
Archers Cannon Firecracker Suspicious Bush Wall Breakers Goblin Barrel
Earthquake
Archers Cannon Firecracker Goblin Barrel
Arrows
Archers Firecracker Suspicious Bush Wall Breakers Goblin Barrel
Royal Delivery
Archers Knight Firecracker Wall Breakers Goblin Barrel
Fireball
Archers Cannon Firecracker Suspicious Bush Wall Breakers Goblin Barrel
Poison
Archers Cannon Firecracker Suspicious Bush
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Suspicious Bush Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Wall Breakers Archers Knight Cannon Firecracker Goblin Barrel Tornado

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush Wall Breakers Archers Knight

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Wall Breakers
Knight
Archers Firecracker Wall Breakers Goblin Barrel
Cannon
Firecracker
Knight Wall Breakers Goblin Barrel Tornado
Suspicious Bush
Wall Breakers
Knight Archers Firecracker
Goblin Barrel
Knight Firecracker
Tornado
Firecracker

Defense Synergies 3 6

Archers
Knight Cannon Firecracker Tornado
Knight
Archers Cannon Firecracker Tornado
Cannon
Knight Archers Firecracker
Firecracker
Knight Archers Cannon Tornado
Suspicious Bush
Wall Breakers
Goblin Barrel
Tornado
Archers Knight Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker
Knight Cannon Firecracker
Cannon Tornado Archers Knight
Cannon Knight Firecracker
Firecracker Tornado
Tornado Archers Cannon Firecracker
Tornado Archers Cannon Firecracker
Cannon
Cannon Tornado
Knight Tornado Archers Cannon Firecracker
Archers Knight Cannon Firecracker Tornado
Archers Firecracker Tornado
Cannon Knight
Cannon Firecracker Tornado
Knight Cannon
Tornado Cannon
Knight Cannon Firecracker Tornado
Cannon Archers Knight Firecracker Tornado
Tornado Archers Knight Cannon Firecracker
Cannon Tornado
Archers Knight Cannon Firecracker
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers
Archers Knight Firecracker
Knight
Knight Tornado
Knight Cannon
Firecracker Archers Tornado
Archers Knight
Knight
Knight Firecracker Tornado
Cannon
Knight
Tornado
Knight Cannon
Archers Cannon Firecracker
Archers Knight Firecracker Tornado
Archers Cannon Firecracker
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Tornado
Knight Firecracker
Firecracker
Firecracker Tornado
Archers Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Tornado
Firecracker Knight Tornado
Archers Firecracker Tornado
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Tornado
Archers Firecracker
Firecracker Tornado
Tornado
Tornado
Firecracker Tornado
Firecracker Tornado
Tornado
Firecracker Tornado
Archers Firecracker Tornado
Firecracker
Firecracker
Firecracker
Archers
Archers Firecracker Tornado
Knight Firecracker
Firecracker
Tornado
Firecracker
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker

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