My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Dark Prince Hunter Bowler Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince
Giant Snowball
Archers
Zap
Archers Dark Prince Goblin Giant
Barbarian Barrel
Archers Knight Tesla Dark Prince Hunter
The Log
Archers Dark Prince Hunter
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Knight Dark Prince Hunter Bowler
Fireball
Archers Tesla Hunter Bowler
Poison
Archers Hunter
Lightning
Knight Tesla Dark Prince Hunter Bowler
Rocket
Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Hunter Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Dark Prince Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Tesla Dark Prince Hunter Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Knight Tesla

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Dark Prince Bowler Goblin Giant
Arrows
Archers Knight Dark Prince Bowler Goblin Giant
Knight
Archers Arrows Hunter
Tesla
Dark Prince
Archers Arrows Goblin Giant
Hunter
Knight Bowler Goblin Giant
Bowler
Archers Arrows Hunter
Goblin Giant
Archers Arrows Dark Prince Hunter

Defense Synergies 3 14

Archers
Knight Tesla Dark Prince Bowler Goblin Giant
Arrows
Knight Tesla Dark Prince Bowler
Knight
Archers Tesla Hunter Arrows Bowler
Tesla
Knight Archers Arrows Dark Prince Bowler
Dark Prince
Archers Arrows Tesla Hunter Bowler
Hunter
Knight Dark Prince Bowler
Bowler
Archers Arrows Knight Tesla Dark Prince Hunter
Goblin Giant
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Tesla Goblin Giant
Hunter Knight Tesla Dark Prince
Tesla Hunter Bowler Archers Knight Dark Prince
Tesla Hunter Knight Dark Prince Bowler
Arrows Dark Prince Bowler
Arrows Bowler Archers Tesla Dark Prince Hunter
Tesla Hunter Archers Arrows
Bowler Arrows Tesla Goblin Giant
Tesla Hunter
Knight Archers Tesla Dark Prince Hunter Bowler
Archers Arrows Knight Tesla Dark Prince Hunter Bowler Goblin Giant
Arrows Tesla Hunter Archers
Tesla Hunter Bowler Knight Dark Prince
Bowler Arrows Tesla Dark Prince Hunter
Knight Tesla Hunter
Tesla Hunter Bowler
Tesla Arrows Knight Dark Prince Hunter Bowler
Arrows Tesla Archers Knight Dark Prince Hunter Bowler
Arrows Hunter Archers Knight Tesla Dark Prince Bowler
Tesla Hunter
Dark Prince Bowler Archers Arrows Knight Tesla Hunter Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla Dark Prince Bowler
Archers Arrows Knight Tesla Hunter Bowler
Knight Dark Prince Hunter Bowler Goblin Giant
Dark Prince Hunter Bowler Knight Tesla Goblin Giant
Knight Tesla Dark Prince Hunter Bowler Goblin Giant
Arrows Archers Tesla Hunter Goblin Giant
Dark Prince Archers Knight Tesla Hunter Bowler Goblin Giant
Knight Tesla Dark Prince Hunter Goblin Giant
Knight Dark Prince
Tesla Goblin Giant
Knight Tesla Dark Prince Hunter Bowler
Arrows Dark Prince Bowler Goblin Giant
Dark Prince Bowler Knight Tesla Hunter Goblin Giant
Archers Tesla Bowler
Tesla Archers Knight Dark Prince Hunter Bowler Goblin Giant
Arrows Bowler Archers Tesla Dark Prince Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Bowler
Arrows Goblin Giant
Arrows Knight Dark Prince
Arrows Dark Prince Bowler
Arrows Hunter Goblin Giant
Archers Arrows Bowler
Arrows Hunter Bowler
Arrows
Bowler
Arrows Knight Dark Prince Bowler
Archers Arrows
Knight Hunter Bowler
Arrows
Arrows
Arrows Hunter Bowler
Arrows Bowler
Arrows
Archers Arrows Dark Prince Hunter Bowler
Arrows Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Dark Prince Hunter Bowler
Arrows Hunter Bowler
Arrows Bowler
Arrows
Archers Arrows Hunter
Bowler
Arrows Hunter
Arrows
Arrows Bowler
Archers Dark Prince
Archers Arrows Hunter
Arrows
Knight Dark Prince Hunter Bowler
Arrows Bowler
Arrows
Dark Prince
Bowler
Dark Prince Bowler Goblin Giant
Bowler

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