My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Firecracker Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Barrel Goblin Drill
Giant Snowball
Bats Archers Goblin Barrel Goblin Drill
Zap
Bats Archers Firecracker Goblin Barrel Goblin Drill
Barbarian Barrel
Archers Knight Firecracker Goblin Cage Goblin Barrel Goblin Drill
The Log
Archers Firecracker Goblin Cage Goblin Barrel Goblin Drill
Earthquake
Archers Firecracker Goblin Cage Goblin Barrel Goblin Drill
Arrows
Bats Archers Firecracker Goblin Barrel Goblin Drill
Royal Delivery
Bats Archers Knight Firecracker Goblin Cage Goblin Barrel Goblin Drill
Fireball
Archers Firecracker Goblin Cage Goblin Barrel Goblin Drill
Poison
Bats Archers Firecracker Goblin Cage Goblin Drill
Lightning
Knight Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Knight Firecracker Goblin Barrel Goblin Cage Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Knight

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Goblin Cage Goblin Barrel Goblin Drill
Archers
Knight Arrows Goblin Cage
Arrows
Archers Knight Goblin Barrel Goblin Drill
Knight
Bats Archers Firecracker Goblin Barrel Arrows Goblin Drill
Firecracker
Knight Bats Goblin Cage Goblin Barrel Goblin Drill
Goblin Cage
Bats Archers Firecracker Goblin Barrel
Goblin Barrel
Knight Bats Arrows Firecracker Goblin Cage Goblin Drill
Goblin Drill
Bats Arrows Knight Firecracker Goblin Barrel

Defense Synergies 3 9

Bats
Knight Firecracker Goblin Cage Goblin Drill
Archers
Knight Firecracker Goblin Cage Goblin Drill
Arrows
Knight
Knight
Bats Archers Firecracker Arrows Goblin Cage
Firecracker
Knight Bats Archers Goblin Cage
Goblin Cage
Bats Archers Knight Firecracker
Goblin Barrel
Goblin Drill
Bats Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Goblin Cage
Bats Knight Firecracker Goblin Cage Goblin Drill
Goblin Cage Bats Archers Knight Goblin Drill
Goblin Cage Bats Knight Firecracker Goblin Drill
Arrows Firecracker Goblin Cage
Arrows Bats Archers Firecracker
Bats Archers Arrows Firecracker Goblin Cage
Arrows Goblin Cage
Goblin Cage Goblin Drill
Knight Archers Firecracker
Bats Archers Arrows Knight Firecracker Goblin Drill
Arrows Bats Archers Firecracker
Goblin Cage Goblin Drill Bats Knight
Bats Arrows Firecracker Goblin Cage Goblin Drill
Knight Goblin Cage Goblin Drill
Goblin Cage Goblin Drill
Bats Arrows Knight Firecracker Goblin Cage Goblin Drill
Arrows Goblin Cage Bats Archers Knight Firecracker Goblin Drill
Arrows Goblin Cage Goblin Drill Bats Archers Knight Firecracker
Goblin Cage Goblin Drill
Bats Archers Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Goblin Cage
Archers Arrows Knight Firecracker
Bats Knight Goblin Cage
Bats Knight Goblin Cage
Knight Goblin Cage Goblin Drill
Arrows Firecracker Bats Archers
Bats Archers Knight Goblin Cage
Knight Goblin Cage
Goblin Cage Bats Knight Firecracker
Goblin Cage Goblin Drill
Bats Knight Goblin Cage
Arrows Goblin Cage
Knight Goblin Cage
Archers Firecracker Goblin Cage
Bats Archers Knight Firecracker Goblin Cage Goblin Drill
Bats Arrows Archers Firecracker Goblin Cage
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Goblin Drill
Arrows Firecracker
Arrows Goblin Drill
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Bats
Archers Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows Knight
Archers Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Goblin Drill
Arrows Firecracker
Arrows
Bats
Archers Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Goblin Drill
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Archers Arrows Firecracker
Bats Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Archers
Archers Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker

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