My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Elite Barbarians Battle Ram Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Battle Ram Goblin Curse Bandit
Giant Snowball
Minion Horde Battle Ram Goblin Curse
Zap
Minion Horde Battle Ram Goblin Curse Bandit
Barbarian Barrel
Knight Elite Barbarians Battle Ram Goblin Curse Royal Ghost Bandit
The Log
Elite Barbarians Battle Ram Goblin Curse Bandit
Earthquake
Arrows
Minion Horde Goblin Curse
Royal Delivery
Knight Minion Horde Elite Barbarians Battle Ram Royal Ghost Bandit
Fireball
Minion Horde Elite Barbarians Battle Ram Bandit
Poison
Minion Horde Goblin Curse
Lightning
Knight Elite Barbarians Battle Ram Bandit
Rocket
Minion Horde Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Goblin Curse Rage Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Rage Knight Royal Ghost Bandit Battle Ram Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblin Curse Rage Knight Royal Ghost

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Minion Horde Elite Barbarians
Minion Horde
Rage Knight Battle Ram
Elite Barbarians
Rage Knight Battle Ram Royal Ghost Bandit
Battle Ram
Knight Bandit Minion Horde Elite Barbarians Royal Ghost
Goblin Curse
Rage
Minion Horde Elite Barbarians
Royal Ghost
Elite Barbarians Battle Ram Bandit
Bandit
Battle Ram Elite Barbarians Royal Ghost

Defense Synergies 0 1

Knight
Minion Horde
Minion Horde
Knight
Elite Barbarians
Battle Ram
Goblin Curse
Rage
Royal Ghost
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde
Minion Horde Elite Barbarians Knight Goblin Curse Bandit
Minion Horde Knight Elite Barbarians Goblin Curse Bandit
Minion Horde Elite Barbarians Knight Goblin Curse Bandit
Elite Barbarians
Royal Ghost Bandit
Minion Horde Goblin Curse
Bandit
Minion Horde Elite Barbarians Goblin Curse
Knight Elite Barbarians Minion Horde Royal Ghost Bandit
Minion Horde Goblin Curse Knight Royal Ghost Bandit
Minion Horde Goblin Curse
Minion Horde Knight Elite Barbarians Goblin Curse Bandit
Minion Horde Goblin Curse Royal Ghost
Elite Barbarians Knight Minion Horde Goblin Curse Bandit
Minion Horde Elite Barbarians Goblin Curse Bandit
Minion Horde Knight Elite Barbarians
Knight Minion Horde Elite Barbarians Royal Ghost Bandit
Knight Goblin Curse Royal Ghost Bandit
Elite Barbarians Goblin Curse
Royal Ghost Knight Minion Horde Elite Barbarians Goblin Curse Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Royal Ghost Bandit
Bandit Knight Elite Barbarians Royal Ghost
Bandit Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians Bandit
Knight Minion Horde Elite Barbarians Goblin Curse Bandit
Minion Horde Goblin Curse
Knight Minion Horde Elite Barbarians Bandit
Knight Minion Horde Elite Barbarians Goblin Curse
Minion Horde Knight Elite Barbarians Bandit
Minion Horde Goblin Curse
Knight Minion Horde Elite Barbarians
Elite Barbarians
Elite Barbarians Knight Minion Horde Goblin Curse Bandit
Minion Horde Goblin Curse
Elite Barbarians Knight Minion Horde
Minion Horde Elite Barbarians Goblin Curse Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Royal Ghost Bandit
Goblin Curse Royal Ghost Bandit
Minion Horde Bandit
Knight
Minion Horde Goblin Curse
Minion Horde Goblin Curse
Minion Horde
Goblin Curse
Bandit
Minion Horde Elite Barbarians
Knight Minion Horde Bandit
Goblin Curse
Knight Elite Barbarians Bandit
Minion Horde Bandit
Elite Barbarians
Minion Horde Bandit
Minion Horde Bandit
Minion Horde
Bandit
Goblin Curse
Minion Horde
Minion Horde
Goblin Curse
Minion Horde
Royal Ghost Bandit
Bandit
Goblin Curse Bandit
Elite Barbarians Minion Horde Goblin Curse
Minion Horde
Minion Horde Elite Barbarians
Minion Horde Bandit
Minion Horde
Minion Horde
Goblin Curse
Minion Horde Bandit
Goblin Curse
Knight Minion Horde
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Royal Ghost Bandit

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