My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Inferno Dragon Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Prince Executioner Bandit Inferno Dragon Phoenix Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Prince Bandit Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Bandit Inferno Dragon Phoenix
Giant Snowball
Goblin Gang Inferno Dragon
Zap
Goblin Gang Prince Bandit Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Executioner Bandit Magic Archer
The Log
Goblin Gang Prince Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Prince Executioner Bandit Inferno Dragon Magic Archer
Fireball
Goblin Gang Executioner Bandit Inferno Dragon Magic Archer
Poison
Goblin Gang Executioner Phoenix Magic Archer
Lightning
Knight Prince Executioner Bandit Inferno Dragon Phoenix Magic Archer
Rocket
Prince Executioner Inferno Dragon Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Executioner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Bandit Inferno Dragon Phoenix Magic Archer Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Bandit Inferno Dragon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Executioner Prince Magic Archer
Goblin Gang
Knight Prince Bandit
Prince
Knight Goblin Gang Magic Archer
Executioner
Knight Bandit
Bandit
Goblin Gang Executioner Magic Archer
Inferno Dragon
Phoenix
Magic Archer
Knight Prince Bandit

Defense Synergies 3 9

Knight
Goblin Gang Executioner Magic Archer Phoenix
Goblin Gang
Knight Prince Bandit Inferno Dragon Magic Archer
Prince
Goblin Gang Executioner Magic Archer
Executioner
Knight Prince Bandit
Bandit
Goblin Gang Executioner Magic Archer
Inferno Dragon
Goblin Gang
Phoenix
Knight
Magic Archer
Knight Goblin Gang Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner Magic Archer
Inferno Dragon Knight Goblin Gang Prince Executioner Bandit Phoenix
Goblin Gang Prince Knight Executioner Bandit Inferno Dragon
Prince Inferno Dragon Knight Goblin Gang Bandit Phoenix
Prince
Goblin Gang Executioner Bandit Magic Archer
Inferno Dragon Goblin Gang Executioner Phoenix Magic Archer
Bandit Phoenix Magic Archer
Inferno Dragon Goblin Gang Prince Phoenix
Knight Goblin Gang Prince Bandit Phoenix
Goblin Gang Executioner Knight Bandit Magic Archer
Executioner Inferno Dragon Goblin Gang Phoenix Magic Archer
Prince Knight Goblin Gang Bandit
Executioner Goblin Gang Prince Magic Archer
Inferno Dragon Knight Goblin Gang Prince Bandit Phoenix
Goblin Gang Prince Bandit Inferno Dragon
Knight Goblin Gang Prince Executioner
Knight Goblin Gang Prince Executioner Bandit Magic Archer
Executioner Knight Bandit Inferno Dragon Magic Archer
Prince Inferno Dragon Phoenix
Goblin Gang Knight Prince Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Prince Bandit
Bandit Knight Goblin Gang Prince Executioner Inferno Dragon Phoenix Magic Archer
Goblin Gang Bandit Knight Prince
Goblin Gang Prince Knight Bandit Phoenix
Knight Goblin Gang Prince Executioner Bandit Inferno Dragon Phoenix
Executioner Goblin Gang Magic Archer
Goblin Gang Prince Knight Bandit Phoenix
Knight Prince Inferno Dragon Phoenix
Knight Prince Bandit Inferno Dragon Phoenix Magic Archer
Goblin Gang Inferno Dragon Phoenix
Inferno Dragon Knight Prince Phoenix
Prince Phoenix
Prince Knight Goblin Gang Executioner Bandit
Executioner Magic Archer
Goblin Gang Phoenix Knight Prince Executioner Inferno Dragon Magic Archer
Executioner Inferno Dragon Phoenix Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Bandit
Executioner Bandit Magic Archer
Bandit Magic Archer
Knight Prince
Executioner Magic Archer
Executioner Magic Archer
Executioner Magic Archer
Executioner Magic Archer
Bandit
Goblin Gang Prince
Knight Prince Bandit Magic Archer
Executioner Magic Archer
Knight Executioner Bandit Magic Archer
Bandit Magic Archer
Prince Magic Archer
Executioner Bandit Magic Archer
Magic Archer Executioner Bandit
Prince Executioner Bandit Magic Archer
Magic Archer
Prince Magic Archer
Prince
Executioner Magic Archer
Inferno Dragon
Executioner Bandit Magic Archer
Prince Bandit Magic Archer
Bandit Magic Archer
Executioner Magic Archer
Bandit Magic Archer
Magic Archer
Prince
Magic Archer
Goblin Gang Prince Bandit Magic Archer
Executioner Magic Archer
Knight Goblin Gang Prince Executioner Magic Archer
Executioner Magic Archer
Prince Executioner
Goblin Gang Magic Archer
Executioner Magic Archer
Prince Executioner Bandit Magic Archer
Prince Inferno Dragon

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