My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Baby Dragon Witch P.E.K.K.A Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Baby Dragon P.E.K.K.A Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Barbarians Baby Dragon Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Knight Barbarians Witch
The Log
Bomber Barbarians Witch
Earthquake
Bomber Barbarians Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Knight Barbarians Baby Dragon Witch P.E.K.K.A
Fireball
Bomber Barbarians Baby Dragon Witch
Poison
Bomber Barbarians Witch
Lightning
Knight Baby Dragon Witch Archer Queen
Rocket
Barbarians Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Baby Dragon Barbarians Witch Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Knight Baby Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Baby Dragon P.E.K.K.A
Zap
P.E.K.K.A Bomber Knight Baby Dragon Witch
Knight
Baby Dragon Bomber Zap Witch Archer Queen
Barbarians
Baby Dragon
Knight Bomber Zap Witch P.E.K.K.A
Witch
Zap Knight Baby Dragon P.E.K.K.A
P.E.K.K.A
Zap Bomber Baby Dragon Witch Archer Queen
Archer Queen
Knight P.E.K.K.A

Defense Synergies 2 12

Bomber
Knight Zap P.E.K.K.A
Zap
Bomber Knight Barbarians Baby Dragon Witch P.E.K.K.A Archer Queen
Knight
Bomber Archer Queen Zap Baby Dragon Witch
Barbarians
Zap
Baby Dragon
Zap Knight Witch P.E.K.K.A
Witch
Zap Knight Baby Dragon
P.E.K.K.A
Bomber Zap Baby Dragon
Archer Queen
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Baby Dragon
Barbarians P.E.K.K.A Zap Knight Witch
Barbarians Witch P.E.K.K.A Bomber Knight
Barbarians Witch P.E.K.K.A Knight
Bomber Barbarians P.E.K.K.A
Bomber Zap Baby Dragon
Zap Baby Dragon Witch
Zap Barbarians Baby Dragon P.E.K.K.A
Barbarians Witch P.E.K.K.A Archer Queen
Knight Bomber Barbarians
Barbarians Witch Bomber Zap Knight Baby Dragon
Zap Baby Dragon Witch
Barbarians P.E.K.K.A Bomber Zap Knight Witch
Bomber Zap Barbarians Baby Dragon Witch P.E.K.K.A
Barbarians P.E.K.K.A Knight
Barbarians Zap P.E.K.K.A
Barbarians Bomber Knight Witch P.E.K.K.A
Bomber Zap Knight Barbarians Baby Dragon Witch
Zap Baby Dragon Witch Bomber Knight Barbarians
Barbarians P.E.K.K.A
Bomber Knight Barbarians Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Witch P.E.K.K.A
Bomber Zap Knight Baby Dragon
Barbarians P.E.K.K.A Zap Knight Witch
P.E.K.K.A Zap Knight Barbarians
Barbarians P.E.K.K.A Knight Witch
Zap Baby Dragon Witch
P.E.K.K.A Knight Barbarians Witch
P.E.K.K.A Knight Barbarians
Zap P.E.K.K.A Knight Barbarians Baby Dragon Witch
Witch P.E.K.K.A Barbarians
P.E.K.K.A Knight Barbarians Witch
P.E.K.K.A Zap Barbarians Archer Queen
Barbarians P.E.K.K.A Knight Witch
Bomber Barbarians Baby Dragon Witch
Barbarians Witch Bomber Zap Knight Baby Dragon P.E.K.K.A Archer Queen
Bomber Zap Barbarians Baby Dragon Witch P.E.K.K.A Archer Queen
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon
Baby Dragon
Knight Barbarians
Bomber Zap Baby Dragon
Zap Baby Dragon Witch
Bomber Baby Dragon Witch
Zap Baby Dragon
Zap
Zap Knight
Zap Baby Dragon Archer Queen
Knight Baby Dragon
Baby Dragon
Zap Baby Dragon
Bomber Zap Baby Dragon Witch
Baby Dragon
Bomber
Bomber Zap Baby Dragon
Bomber Zap Baby Dragon Witch
Baby Dragon
Zap Barbarians Baby Dragon
Zap Bomber Baby Dragon Witch
Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch
Zap Baby Dragon
Zap Baby Dragon Witch
Zap Witch
Bomber Zap
Zap
P.E.K.K.A
Zap Barbarians Witch
Zap Baby Dragon Witch Archer Queen
Knight Baby Dragon
Bomber Zap Baby Dragon
Zap Archer Queen
P.E.K.K.A Archer Queen
Zap Baby Dragon Witch Archer Queen
Zap Witch Archer Queen
Zap Baby Dragon Witch Archer Queen
P.E.K.K.A

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