My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Bats Dart Goblin Goblin Barrel Skeleton Army
Zap
Bats Dart Goblin Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Dart Goblin Goblin Barrel Skeleton Army Giant Skeleton
The Log
Dart Goblin Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Bats Knight Dart Goblin Goblin Barrel Skeleton Army Giant Skeleton
Fireball
Dart Goblin Goblin Barrel Skeleton Army
Poison
Bats Dart Goblin Skeleton Army
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Dart Goblin Goblin Barrel Skeleton Army Fireball Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Dart Goblin

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Skeleton Zap Goblin Barrel
Zap
Fireball Bats Knight Dart Goblin Giant Skeleton
Knight
Bats Dart Goblin Goblin Barrel Zap Fireball
Dart Goblin
Knight Goblin Barrel Zap Giant Skeleton
Fireball
Zap Knight
Goblin Barrel
Knight Dart Goblin Bats Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Giant Skeleton
Bats Zap Dart Goblin Goblin Barrel

Defense Synergies 3 12

Bats
Knight Zap Dart Goblin Giant Skeleton
Zap
Fireball Bats Knight Dart Goblin Skeleton Army Giant Skeleton
Knight
Bats Dart Goblin Zap Fireball Skeleton Army
Dart Goblin
Knight Bats Zap Skeleton Army Giant Skeleton
Fireball
Zap Knight
Goblin Barrel
Skeleton Army
Zap Knight Dart Goblin Giant Skeleton
Giant Skeleton
Bats Zap Dart Goblin Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Fireball
Skeleton Army Bats Zap Knight Dart Goblin
Skeleton Army Bats Knight Dart Goblin Giant Skeleton
Skeleton Army Bats Knight Dart Goblin
Fireball Skeleton Army Giant Skeleton
Fireball Skeleton Army Bats Zap Dart Goblin
Bats Dart Goblin Zap Fireball
Zap Dart Goblin Fireball Giant Skeleton
Skeleton Army
Knight Skeleton Army Dart Goblin Giant Skeleton
Bats Dart Goblin Skeleton Army Zap Knight Fireball Giant Skeleton
Bats Zap Dart Goblin Fireball
Skeleton Army Bats Zap Knight Fireball Giant Skeleton
Fireball Skeleton Army Bats Zap Dart Goblin
Skeleton Army Knight
Skeleton Army Zap Fireball
Bats Knight Fireball Skeleton Army
Fireball Bats Zap Knight Dart Goblin Skeleton Army
Zap Bats Knight Dart Goblin Fireball Giant Skeleton
Dart Goblin
Skeleton Army Bats Knight Dart Goblin Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Fireball Giant Skeleton
Fireball Zap Knight
Skeleton Army Giant Skeleton Bats Zap Knight
Skeleton Army Giant Skeleton Bats Zap Knight Fireball
Giant Skeleton Knight Skeleton Army
Fireball Bats Zap Dart Goblin
Skeleton Army Bats Knight Dart Goblin Fireball Giant Skeleton
Giant Skeleton Knight Skeleton Army
Zap Giant Skeleton Bats Knight Fireball Skeleton Army
Dart Goblin Skeleton Army
Bats Knight Dart Goblin Giant Skeleton
Skeleton Army Zap Fireball Giant Skeleton
Skeleton Army Giant Skeleton Knight Fireball
Dart Goblin Fireball Skeleton Army
Skeleton Army Bats Zap Knight Dart Goblin Fireball Giant Skeleton
Bats Zap Dart Goblin Fireball Giant Skeleton
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin Giant Skeleton
Fireball Zap Dart Goblin
Dart Goblin Fireball Giant Skeleton
Knight Dart Goblin Fireball Giant Skeleton
Fireball Zap
Fireball Bats Zap Dart Goblin
Dart Goblin
Fireball Zap Dart Goblin
Fireball Zap Dart Goblin
Bats Fireball
Zap Knight Dart Goblin Fireball
Fireball Zap Dart Goblin
Knight Dart Goblin Fireball
Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Bats
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Fireball Giant Skeleton
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Dart Goblin
Fireball Zap
Fireball Zap Dart Goblin
Bats Zap Dart Goblin Fireball
Zap Bats Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball
Zap Fireball
Giant Skeleton
Fireball
Zap Bats Dart Goblin Fireball Skeleton Army
Fireball Zap Dart Goblin
Fireball
Fireball Knight Dart Goblin
Zap Dart Goblin Fireball
Zap Fireball Giant Skeleton
Dart Goblin
Zap Bats Dart Goblin Fireball Giant Skeleton
Bats Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Giant Skeleton
Fireball Dart Goblin

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