My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Dark Prince Witch P.E.K.K.A Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince Mighty Miner
Giant Snowball
Bats Hog Rider Witch Mighty Miner
Zap
Bats Dark Prince Witch Mighty Miner
Barbarian Barrel
Knight Dark Prince Witch
The Log
Hog Rider Dark Prince Witch
Earthquake
Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Hog Rider Dark Prince Witch P.E.K.K.A
Fireball
Hog Rider Witch Mighty Miner
Poison
Bats Witch
Lightning
Knight Dark Prince Witch Mighty Miner
Rocket
Hog Rider Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Dark Prince P.E.K.K.A Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Hog Rider Dark Prince Mighty Miner Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Knight Hog Rider

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Dark Prince P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Knight Dark Prince Mighty Miner
Knight
Bats Hog Rider Arrows Witch
Hog Rider
Bats Arrows Knight Dark Prince Witch
Dark Prince
Bats Arrows Hog Rider Witch
Witch
Knight Hog Rider Dark Prince P.E.K.K.A
P.E.K.K.A
Arrows Bats Witch
Mighty Miner
Arrows

Defense Synergies 1 7

Bats
Knight Dark Prince P.E.K.K.A
Arrows
Knight Dark Prince P.E.K.K.A
Knight
Bats Arrows Witch
Hog Rider
Dark Prince
Bats Arrows Witch
Witch
Knight Dark Prince
P.E.K.K.A
Bats Arrows
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
P.E.K.K.A Bats Knight Dark Prince Witch
Witch P.E.K.K.A Bats Knight Dark Prince
Witch P.E.K.K.A Bats Knight Dark Prince
Arrows Dark Prince P.E.K.K.A
Arrows Bats Dark Prince
Bats Arrows Witch
Arrows P.E.K.K.A
Witch P.E.K.K.A Mighty Miner
Knight Dark Prince
Bats Witch Arrows Knight Dark Prince
Arrows Bats Witch
P.E.K.K.A Bats Knight Dark Prince Witch
Bats Arrows Dark Prince Witch P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A
Bats Arrows Knight Dark Prince Witch P.E.K.K.A
Arrows Bats Knight Dark Prince Witch
Arrows Witch Bats Knight Dark Prince
P.E.K.K.A
Dark Prince Bats Arrows Knight Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince Witch P.E.K.K.A
Arrows Knight
P.E.K.K.A Bats Knight Dark Prince Witch
Dark Prince P.E.K.K.A Bats Knight
P.E.K.K.A Knight Dark Prince Witch Mighty Miner
Arrows Bats Witch
Dark Prince P.E.K.K.A Bats Knight Witch
P.E.K.K.A Mighty Miner Knight Dark Prince
P.E.K.K.A Bats Knight Dark Prince Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Knight Dark Prince Witch
P.E.K.K.A Arrows Dark Prince
Dark Prince P.E.K.K.A Knight Witch
Witch
Witch Bats Knight Dark Prince P.E.K.K.A Mighty Miner
Bats Arrows Dark Prince Witch P.E.K.K.A Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Dark Prince
Arrows Dark Prince
Arrows Bats Witch
Arrows Witch
Arrows
Arrows
Bats
Arrows Knight Dark Prince
Arrows
Knight
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Bats
Arrows Dark Prince
Arrows Witch
Arrows
Arrows
Arrows Dark Prince Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Bats Arrows Witch
Bats Witch
Arrows
Arrows
P.E.K.K.A Mighty Miner
Arrows
Bats Dark Prince Witch
Arrows Witch
Arrows
Knight Dark Prince
Arrows
Arrows
Dark Prince P.E.K.K.A
Bats Witch
Bats Witch
Dark Prince Witch

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