My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Giant Sparky
Giant Snowball
Bats Minion Horde
Zap
Bats Minion Horde Sparky
Barbarian Barrel
Knight Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Arrows
Bats Minion Horde
Royal Delivery
Bats Knight Minion Horde Mini P.E.K.K.A Sparky
Fireball
Minion Horde Sparky
Poison
Bats Minion Horde Sparky
Lightning
Knight Mini P.E.K.K.A Sparky
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Knight Mini P.E.K.K.A Minion Horde Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Knight

Attack Synergies 10 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Mini P.E.K.K.A Rage Sparky
Arrows
Giant Sparky Knight Mini P.E.K.K.A
Knight
Bats Arrows Minion Horde Sparky
Minion Horde
Rage Knight Giant Sparky
Mini P.E.K.K.A
Giant Sparky Bats Arrows Rage
Giant
Bats Arrows Mini P.E.K.K.A Rage Sparky Minion Horde
Rage
Minion Horde Giant Sparky Bats Mini P.E.K.K.A
Sparky
Arrows Mini P.E.K.K.A Giant Rage Bats Knight Minion Horde

Defense Synergies 1 9

Bats
Knight Mini P.E.K.K.A Sparky
Arrows
Knight Mini P.E.K.K.A Sparky
Knight
Bats Arrows Minion Horde Mini P.E.K.K.A Sparky
Minion Horde
Knight Sparky
Mini P.E.K.K.A
Bats Arrows Knight
Giant
Rage
Sparky
Bats Arrows Knight Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Sparky
Minion Horde Mini P.E.K.K.A Sparky Bats Knight
Minion Horde Mini P.E.K.K.A Sparky Bats Knight
Minion Horde Mini P.E.K.K.A Sparky Bats Knight
Arrows Mini P.E.K.K.A Sparky
Arrows Bats
Bats Minion Horde Arrows
Arrows Sparky
Minion Horde Mini P.E.K.K.A Sparky
Knight Minion Horde Mini P.E.K.K.A Sparky
Bats Minion Horde Arrows Knight
Arrows Minion Horde Bats
Minion Horde Mini P.E.K.K.A Sparky Bats Knight
Sparky Bats Arrows Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Knight Minion Horde
Minion Horde Mini P.E.K.K.A Sparky
Minion Horde Sparky Bats Arrows Knight Mini P.E.K.K.A
Arrows Bats Knight Minion Horde
Arrows Bats Knight
Mini P.E.K.K.A Sparky
Bats Arrows Knight Minion Horde Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Sparky
Arrows Knight Mini P.E.K.K.A
Bats Knight Minion Horde Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Bats Knight Minion Horde Sparky
Knight Minion Horde Mini P.E.K.K.A Sparky
Arrows Bats Minion Horde
Mini P.E.K.K.A Sparky Bats Knight Minion Horde
Mini P.E.K.K.A Knight Minion Horde Sparky
Minion Horde Bats Knight Mini P.E.K.K.A Sparky
Minion Horde Sparky
Bats Knight Minion Horde Mini P.E.K.K.A Sparky
Arrows
Mini P.E.K.K.A Knight Minion Horde Sparky
Minion Horde Sparky
Sparky Bats Knight Minion Horde Mini P.E.K.K.A
Bats Arrows Minion Horde Mini P.E.K.K.A Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Sparky
Arrows
Arrows Minion Horde Sparky
Arrows Knight Sparky
Arrows Minion Horde Sparky
Arrows Bats Minion Horde
Arrows Minion Horde Sparky
Arrows
Arrows
Bats Minion Horde Mini P.E.K.K.A Sparky
Arrows Knight Minion Horde Sparky
Arrows
Knight Sparky
Arrows Minion Horde
Arrows Sparky
Arrows Minion Horde Sparky
Arrows Minion Horde Sparky
Arrows Sparky
Bats Minion Horde Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Sparky
Arrows
Minion Horde Sparky
Arrows
Sparky
Arrows Minion Horde
Arrows Sparky
Minion Horde
Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Arrows Minion Horde Sparky
Bats Minion Horde
Minion Horde Mini P.E.K.K.A Sparky
Arrows Minion Horde Sparky
Arrows Minion Horde Sparky
Minion Horde Sparky
Arrows Sparky
Minion Horde Bats
Arrows
Arrows
Knight Minion Horde Mini P.E.K.K.A Sparky
Arrows
Arrows Sparky
Minion Horde Sparky
Bats Minion Horde Sparky
Bats
Sparky
Sparky
Sparky

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