My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Hogs Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Hogs Giant Skeleton
Giant Snowball
Bomber Goblin Gang Royal Hogs Baby Dragon
Zap
Bomber Goblin Gang Royal Hogs
Barbarian Barrel
Bomber Knight Goblin Gang Royal Hogs Giant Skeleton
The Log
Bomber Goblin Gang Royal Hogs Giant Skeleton
Earthquake
Bomber Goblin Gang Royal Hogs
Arrows
Bomber Goblin Gang Royal Hogs
Royal Delivery
Bomber Knight Goblin Gang Royal Hogs Baby Dragon Giant Skeleton
Fireball
Bomber Goblin Gang Royal Hogs Baby Dragon
Poison
Bomber Goblin Gang Royal Hogs
Lightning
Knight Baby Dragon
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Goblin Gang Fireball Baby Dragon Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Goblin Gang

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Royal Hogs Baby Dragon Giant Skeleton
Arrows
Fireball Royal Hogs Knight Giant Skeleton
Knight
Goblin Gang Baby Dragon Bomber Arrows Fireball Royal Hogs
Goblin Gang
Knight Royal Hogs Baby Dragon Giant Skeleton
Fireball
Arrows Knight Royal Hogs Baby Dragon
Royal Hogs
Arrows Bomber Knight Goblin Gang Fireball
Baby Dragon
Knight Bomber Goblin Gang Fireball Giant Skeleton
Giant Skeleton
Bomber Arrows Goblin Gang Baby Dragon

Defense Synergies 2 7

Bomber
Knight
Arrows
Knight Fireball Giant Skeleton
Knight
Bomber Goblin Gang Arrows Fireball Baby Dragon
Goblin Gang
Knight Giant Skeleton
Fireball
Arrows Knight
Royal Hogs
Baby Dragon
Knight Giant Skeleton
Giant Skeleton
Arrows Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Baby Dragon
Knight Goblin Gang
Goblin Gang Bomber Knight Giant Skeleton
Knight Goblin Gang
Bomber Arrows Fireball Giant Skeleton
Arrows Goblin Gang Fireball Bomber Baby Dragon
Arrows Goblin Gang Fireball Baby Dragon
Arrows Fireball Baby Dragon Giant Skeleton
Goblin Gang
Knight Goblin Gang Bomber Giant Skeleton
Goblin Gang Bomber Arrows Knight Fireball Baby Dragon Giant Skeleton
Arrows Goblin Gang Fireball Baby Dragon
Bomber Knight Goblin Gang Fireball Giant Skeleton
Bomber Fireball Arrows Goblin Gang Baby Dragon
Knight Goblin Gang
Goblin Gang Fireball
Bomber Arrows Knight Goblin Gang Fireball
Arrows Fireball Bomber Knight Goblin Gang Baby Dragon
Arrows Baby Dragon Bomber Knight Fireball Giant Skeleton
Bomber Goblin Gang Arrows Knight Fireball Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Giant Skeleton
Fireball Bomber Arrows Knight Goblin Gang Baby Dragon
Goblin Gang Giant Skeleton Knight
Goblin Gang Giant Skeleton Knight Fireball
Giant Skeleton Knight Goblin Gang
Arrows Fireball Goblin Gang Baby Dragon
Goblin Gang Knight Fireball Giant Skeleton
Giant Skeleton Knight
Giant Skeleton Knight Fireball Baby Dragon
Goblin Gang
Knight Giant Skeleton
Arrows Fireball Giant Skeleton
Giant Skeleton Knight Goblin Gang Fireball
Bomber Fireball Baby Dragon
Goblin Gang Bomber Knight Fireball Baby Dragon Giant Skeleton
Arrows Bomber Fireball Baby Dragon Giant Skeleton
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Baby Dragon Giant Skeleton
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Giant Skeleton
Arrows Knight Fireball Giant Skeleton
Bomber Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Bomber Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Goblin Gang Fireball
Arrows Knight Fireball
Fireball Arrows Baby Dragon
Knight Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Bomber Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Bomber
Bomber Arrows Fireball Baby Dragon
Bomber Arrows Fireball Baby Dragon
Fireball Baby Dragon Giant Skeleton
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Bomber Fireball Baby Dragon
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Fireball
Fireball
Bomber Arrows Fireball
Arrows Fireball
Giant Skeleton
Arrows Fireball
Goblin Gang Fireball
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Knight Goblin Gang Baby Dragon
Arrows Bomber Fireball Baby Dragon
Arrows Fireball Giant Skeleton
Goblin Gang Fireball Baby Dragon Giant Skeleton
Fireball
Fireball Baby Dragon Giant Skeleton
Fireball

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