My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Cannon Ram Rider
Zap
Bomber Cannon Firecracker Ram Rider
Barbarian Barrel
Bomber Knight Cannon Firecracker
The Log
Bomber Cannon Firecracker Ram Rider
Earthquake
Bomber Cannon Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Knight Firecracker P.E.K.K.A Ram Rider
Fireball
Bomber Cannon Firecracker Ram Rider
Poison
Bomber Cannon Firecracker
Lightning
Knight Cannon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Knight Cannon Firecracker Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Knight

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight P.E.K.K.A Ram Rider
Arrows
P.E.K.K.A Knight Ram Rider
Knight
Firecracker Bomber Arrows The Log Ram Rider
Cannon
Firecracker
Knight P.E.K.K.A Ram Rider
P.E.K.K.A
Arrows Bomber Firecracker The Log Ram Rider
The Log
Knight P.E.K.K.A Ram Rider
Ram Rider
Bomber Arrows Knight Firecracker P.E.K.K.A The Log

Defense Synergies 6 10

Bomber
Knight Cannon P.E.K.K.A The Log
Arrows
Knight Cannon P.E.K.K.A
Knight
Bomber Cannon Firecracker Arrows The Log
Cannon
Knight The Log Bomber Arrows Firecracker
Firecracker
Knight The Log Cannon P.E.K.K.A
P.E.K.K.A
The Log Bomber Arrows Firecracker
The Log
Cannon Firecracker P.E.K.K.A Bomber Knight Ram Rider
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Firecracker The Log Ram Rider
P.E.K.K.A Knight Cannon Firecracker The Log Ram Rider
Cannon P.E.K.K.A Ram Rider Bomber Knight
Cannon P.E.K.K.A Knight Firecracker Ram Rider
Bomber Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Bomber Cannon Firecracker
Ram Rider Arrows Cannon Firecracker
Arrows Cannon P.E.K.K.A The Log Ram Rider
Cannon P.E.K.K.A
Knight Bomber Cannon Firecracker
Bomber Arrows Knight Cannon Firecracker The Log Ram Rider
Arrows Firecracker Ram Rider
Cannon P.E.K.K.A Bomber Knight The Log Ram Rider
Bomber Arrows Cannon Firecracker P.E.K.K.A The Log
P.E.K.K.A Knight Cannon Ram Rider
Cannon P.E.K.K.A The Log Ram Rider
Bomber Arrows Knight Cannon Firecracker P.E.K.K.A
Arrows Cannon Bomber Knight Firecracker The Log Ram Rider
Arrows The Log Bomber Knight Cannon Firecracker Ram Rider
P.E.K.K.A Cannon Ram Rider
Bomber Arrows Knight Cannon Firecracker P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Bomber Arrows Knight Firecracker The Log
P.E.K.K.A Knight The Log Ram Rider
P.E.K.K.A Knight The Log Ram Rider
P.E.K.K.A Knight Cannon Ram Rider
Arrows Firecracker Ram Rider
P.E.K.K.A Knight Ram Rider
P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker The Log
P.E.K.K.A Cannon
P.E.K.K.A Knight
P.E.K.K.A Arrows The Log
P.E.K.K.A Knight Cannon Ram Rider
Bomber Cannon Firecracker
Bomber Knight Firecracker P.E.K.K.A The Log
Arrows Bomber Cannon Firecracker P.E.K.K.A The Log
Bomber Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log Ram Rider
Arrows The Log
Arrows Knight Firecracker The Log
Bomber Arrows Firecracker The Log
Arrows Firecracker Ram Rider
Bomber Arrows Firecracker The Log
Arrows The Log Firecracker Ram Rider
Arrows The Log Firecracker Ram Rider
Firecracker Arrows Knight The Log Ram Rider
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Bomber Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Bomber
Bomber Arrows Firecracker The Log
Bomber Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Bomber
Arrows Firecracker The Log Ram Rider
Arrows The Log Ram Rider
Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Bomber Arrows The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Arrows Firecracker Ram Rider
Arrows The Log
Knight Firecracker
Arrows The Log Bomber Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker

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