My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Tesla Electro Giant Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Inferno Dragon
Giant Snowball
Bomber Goblin Gang Inferno Dragon
Zap
Bomber Goblin Gang Inferno Dragon
Barbarian Barrel
Bomber Knight Goblin Gang Tesla Magic Archer
The Log
Bomber Goblin Gang
Earthquake
Bomber Goblin Gang Tesla
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Knight Goblin Gang Inferno Dragon Magic Archer
Fireball
Bomber Goblin Gang Tesla Inferno Dragon Magic Archer
Poison
Bomber Goblin Gang Magic Archer
Lightning
Knight Tesla Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Electro Giant The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Goblin Gang Tesla Inferno Dragon Magic Archer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Goblin Gang

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight
Knight
Goblin Gang Bomber The Log Magic Archer
Goblin Gang
Knight
Tesla
Electro Giant
Inferno Dragon
The Log
Knight Magic Archer
Inferno Dragon
Electro Giant
Magic Archer
Knight The Log

Defense Synergies 6 12

Bomber
Knight Tesla Electro Giant The Log
Knight
Bomber Goblin Gang Tesla Magic Archer The Log
Goblin Gang
Knight Tesla The Log Inferno Dragon Magic Archer
Tesla
Knight Goblin Gang The Log Bomber Inferno Dragon Magic Archer
Electro Giant
Bomber Inferno Dragon
The Log
Tesla Bomber Knight Goblin Gang Inferno Dragon Magic Archer
Inferno Dragon
Goblin Gang Tesla Electro Giant The Log
Magic Archer
Knight Goblin Gang Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tesla The Log Magic Archer
Inferno Dragon Knight Goblin Gang Tesla The Log
Goblin Gang Tesla Bomber Knight Inferno Dragon
Tesla Inferno Dragon Knight Goblin Gang
Bomber The Log
Goblin Gang The Log Bomber Tesla Magic Archer
Tesla Inferno Dragon Goblin Gang Magic Archer
Tesla Electro Giant The Log Magic Archer
Tesla Inferno Dragon Goblin Gang
Knight Goblin Gang Bomber Tesla
Goblin Gang Bomber Knight Tesla Electro Giant The Log Magic Archer
Tesla Inferno Dragon Goblin Gang Magic Archer
Tesla Bomber Knight Goblin Gang The Log
Bomber Goblin Gang Tesla The Log Magic Archer
Inferno Dragon Knight Goblin Gang Tesla
Goblin Gang Tesla Electro Giant The Log Inferno Dragon
Tesla Bomber Knight Goblin Gang
Tesla Bomber Knight Goblin Gang The Log Magic Archer
The Log Bomber Knight Tesla Inferno Dragon Magic Archer
Tesla Inferno Dragon
Bomber Goblin Gang Knight Tesla Electro Giant The Log
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla Electro Giant
Bomber Knight Goblin Gang Tesla The Log Inferno Dragon Magic Archer
Goblin Gang Knight The Log
Goblin Gang Knight Tesla The Log
Knight Goblin Gang Tesla Inferno Dragon
Electro Giant Goblin Gang Tesla Magic Archer
Goblin Gang Knight Tesla
Knight Tesla Inferno Dragon
Knight The Log Inferno Dragon Magic Archer
Goblin Gang Tesla Inferno Dragon
Inferno Dragon Knight Tesla
Electro Giant The Log
Knight Goblin Gang Tesla
Bomber Tesla Electro Giant Magic Archer
Goblin Gang Tesla Electro Giant Bomber Knight The Log Inferno Dragon Magic Archer
Bomber Tesla Electro Giant The Log Inferno Dragon Magic Archer
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
The Log Magic Archer
The Log Magic Archer
Knight The Log
Bomber The Log Magic Archer
Electro Giant Magic Archer
Bomber The Log Magic Archer
The Log Magic Archer
The Log
Goblin Gang
Knight The Log Magic Archer
Magic Archer
Knight The Log Magic Archer
Magic Archer
The Log Magic Archer
Bomber The Log Magic Archer
Magic Archer The Log
Bomber
Bomber The Log Magic Archer
Bomber Electro Giant The Log Magic Archer
The Log Magic Archer
The Log
The Log
Electro Giant The Log Bomber Magic Archer
Inferno Dragon
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Electro Giant Magic Archer
Electro Giant
Bomber The Log Magic Archer
Magic Archer
The Log Magic Archer
Goblin Gang Magic Archer
Magic Archer
The Log
Knight Goblin Gang Magic Archer
The Log Bomber Magic Archer
Electro Giant
Electro Giant Goblin Gang The Log Magic Archer
Magic Archer
Electro Giant The Log Magic Archer
Inferno Dragon

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