My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Mega Minion Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Mega Minion
Zap
Bomber
Barbarian Barrel
Bomber Knight Heal Spirit
The Log
Bomber Heal Spirit Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Bomber Heal Spirit
Royal Delivery
Bomber Knight Heal Spirit Mega Minion Mini P.E.K.K.A
Fireball
Bomber Mega Minion
Poison
Bomber Mega Minion
Lightning
Knight Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Mega Minion Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bomber Rage Knight Mega Minion Fireball Mini P.E.K.K.A Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bomber Rage Knight

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Heal Spirit Mini P.E.K.K.A
Knight
Mega Minion Bomber Heal Spirit Fireball
Heal Spirit
Bomber Knight Mega Minion Mini P.E.K.K.A Giant
Mega Minion
Knight Giant Heal Spirit Fireball
Fireball
Knight Mega Minion Giant
Mini P.E.K.K.A
Giant Bomber Heal Spirit Rage
Giant
Bomber Mega Minion Mini P.E.K.K.A Rage Heal Spirit Fireball
Rage
Giant Mini P.E.K.K.A

Defense Synergies 2 4

Bomber
Knight Mini P.E.K.K.A
Knight
Bomber Mega Minion Fireball Mini P.E.K.K.A
Heal Spirit
Mega Minion
Knight
Fireball
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Knight Fireball
Giant
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mega Minion Fireball
Mini P.E.K.K.A Knight Mega Minion
Mini P.E.K.K.A Bomber Knight Mega Minion
Mini P.E.K.K.A Knight Mega Minion
Bomber Fireball Mini P.E.K.K.A
Fireball Bomber Mega Minion
Mega Minion Fireball
Fireball
Mini P.E.K.K.A
Knight Bomber Mini P.E.K.K.A
Bomber Knight Mega Minion Fireball
Mega Minion Fireball
Mini P.E.K.K.A Bomber Knight Fireball
Bomber Fireball Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Bomber Knight Fireball Mini P.E.K.K.A
Fireball Bomber Knight Mega Minion
Bomber Knight Mega Minion Fireball
Mini P.E.K.K.A
Bomber Knight Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball
Fireball Bomber Knight Mega Minion Mini P.E.K.K.A
Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Fireball
Knight Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Knight Mega Minion Fireball
Mini P.E.K.K.A Knight
Knight Mega Minion Fireball Mini P.E.K.K.A
Mega Minion
Knight Mega Minion Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Knight Fireball
Bomber Fireball
Bomber Knight Mega Minion Fireball Mini P.E.K.K.A
Bomber Mega Minion Fireball Mini P.E.K.K.A
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Bomber Fireball
Fireball Mega Minion
Bomber
Fireball
Fireball
Fireball Mini P.E.K.K.A
Knight Fireball
Fireball
Knight Fireball
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Bomber Mini P.E.K.K.A
Bomber Mega Minion Fireball Mini P.E.K.K.A
Bomber Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Mega Minion
Fireball
Fireball
Fireball
Fireball
Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Bomber Fireball
Fireball
Fireball
Fireball
Fireball Mega Minion
Fireball
Fireball Knight Mega Minion Mini P.E.K.K.A
Bomber Fireball
Fireball
Mega Minion
Fireball
Fireball
Fireball
Fireball

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