My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Bowler Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Fisherman Night Witch
Giant Snowball
Musketeer Goblin Barrel Fisherman Night Witch
Zap
Goblin Barrel Fisherman Night Witch
Barbarian Barrel
Knight Musketeer Goblin Barrel Night Witch
The Log
Musketeer Goblin Barrel Fisherman
Earthquake
Goblin Barrel
Arrows
Goblin Barrel Night Witch
Royal Delivery
Knight Musketeer Goblin Barrel Bowler Fisherman Night Witch
Fireball
Musketeer Goblin Barrel Bowler Fisherman Night Witch
Poison
Musketeer Fisherman Night Witch
Lightning
Knight Musketeer Bowler Fisherman Night Witch
Rocket
Musketeer Bowler Night Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Freeze Bowler Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Goblin Barrel Fisherman Musketeer Freeze Night Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Goblin Barrel Fisherman

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Goblin Barrel Night Witch
Musketeer
Knight Bowler Fisherman
Rage
Night Witch
Goblin Barrel
Knight Bowler
Freeze
Bowler
Musketeer Goblin Barrel Fisherman Night Witch
Fisherman
Musketeer Bowler
Night Witch
Knight Rage Bowler

Defense Synergies 1 5

Knight
Musketeer Bowler Fisherman Night Witch
Musketeer
Knight Bowler Fisherman
Rage
Goblin Barrel
Freeze
Bowler
Knight Musketeer
Fisherman
Knight Musketeer
Night Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Musketeer
Knight Musketeer Fisherman Night Witch
Bowler Fisherman Knight Musketeer Freeze Night Witch
Night Witch Knight Musketeer Bowler Fisherman
Bowler
Freeze Bowler Musketeer Night Witch
Musketeer Freeze Night Witch
Bowler Musketeer
Musketeer Fisherman Night Witch
Knight Musketeer Bowler Fisherman Night Witch
Knight Musketeer Freeze Bowler Fisherman Night Witch
Musketeer Night Witch
Bowler Night Witch Knight Musketeer Freeze
Bowler Freeze Night Witch
Knight
Freeze Bowler Fisherman
Knight Musketeer Bowler Fisherman Night Witch
Knight Musketeer Bowler Fisherman Night Witch
Freeze Knight Musketeer Bowler Fisherman
Musketeer Fisherman
Bowler Knight Musketeer Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler Fisherman
Knight Musketeer Bowler Fisherman
Knight Musketeer Bowler Fisherman
Bowler Knight Musketeer Fisherman Night Witch
Knight Musketeer Bowler Fisherman Night Witch
Musketeer Freeze
Knight Musketeer Bowler Night Witch
Knight Fisherman
Freeze Knight
Musketeer
Knight Musketeer Bowler
Bowler
Bowler Knight Night Witch
Musketeer Bowler
Knight Musketeer Freeze Bowler Fisherman Night Witch
Bowler Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Freeze
Musketeer Bowler Fisherman
Knight Musketeer Freeze
Bowler
Musketeer Freeze
Musketeer Bowler
Freeze Bowler
Fisherman
Musketeer Bowler Fisherman Night Witch
Knight Musketeer Bowler Fisherman
Musketeer
Knight Musketeer Bowler Fisherman
Musketeer Freeze Fisherman
Musketeer Fisherman
Musketeer Bowler
Musketeer Bowler
Freeze
Fisherman Night Witch
Musketeer Bowler Fisherman
Bowler
Musketeer Bowler Night Witch
Musketeer Bowler Fisherman
Musketeer
Freeze Bowler
Fisherman
Musketeer Bowler Fisherman
Musketeer Bowler Fisherman
Musketeer Fisherman
Musketeer Night Witch
Musketeer Freeze
Bowler Night Witch
Musketeer Night Witch
Freeze
Bowler
Musketeer Freeze Night Witch
Musketeer
Freeze
Knight Musketeer Bowler
Musketeer Bowler
Musketeer
Musketeer Freeze Bowler
Musketeer
Musketeer Freeze Bowler
Bowler

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