My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Fisherman Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Fisherman
Giant Snowball
Miner Fisherman
Zap
Firecracker Fisherman
Barbarian Barrel
Knight Firecracker Magic Archer
The Log
Firecracker Fisherman
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Miner Fisherman Magic Archer
Fireball
Firecracker Fisherman Magic Archer
Poison
Firecracker Fisherman Magic Archer
Lightning
Knight Fisherman Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Tornado Miner Fisherman Fireball Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Tornado Miner

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Fireball Miner Magic Archer
Firecracker
Knight Miner Tornado Fisherman Mega Knight
Fireball
Tornado Knight Miner Magic Archer Mega Knight
Tornado
Fireball Magic Archer Firecracker Mega Knight
Miner
Firecracker Knight Fireball Magic Archer Mega Knight
Fisherman
Firecracker Mega Knight
Magic Archer
Tornado Knight Fireball Miner Mega Knight
Mega Knight
Firecracker Fireball Tornado Miner Fisherman Magic Archer

Defense Synergies 4 13

Knight
Firecracker Magic Archer Fireball Tornado Fisherman
Firecracker
Knight Tornado Fisherman Mega Knight
Fireball
Tornado Knight Miner Mega Knight
Tornado
Fireball Magic Archer Knight Firecracker Mega Knight
Miner
Fireball Mega Knight
Fisherman
Knight Firecracker Magic Archer Mega Knight
Magic Archer
Knight Tornado Fisherman Mega Knight
Mega Knight
Firecracker Fireball Tornado Miner Fisherman Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Magic Archer
Knight Firecracker Fisherman Mega Knight
Tornado Fisherman Mega Knight Knight
Knight Firecracker Fisherman Mega Knight
Firecracker Fireball Tornado Mega Knight
Fireball Tornado Firecracker Magic Archer Mega Knight
Tornado Firecracker Fireball Magic Archer
Fireball Magic Archer Mega Knight
Tornado Fisherman
Knight Tornado Firecracker Miner Fisherman Mega Knight
Knight Firecracker Fireball Tornado Fisherman Magic Archer Mega Knight
Firecracker Fireball Tornado Magic Archer
Mega Knight Knight Fireball
Fireball Mega Knight Firecracker Tornado Magic Archer
Knight Mega Knight
Tornado Fireball Fisherman Mega Knight
Mega Knight Knight Firecracker Fireball Tornado Fisherman
Fireball Mega Knight Knight Firecracker Tornado Fisherman Magic Archer
Tornado Knight Firecracker Fireball Fisherman Magic Archer Mega Knight
Tornado Fisherman
Mega Knight Knight Firecracker Fireball Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Fisherman
Fireball Knight Firecracker Miner Fisherman Magic Archer Mega Knight
Mega Knight Knight Fisherman
Mega Knight Knight Fireball Tornado Fisherman
Knight Fisherman Mega Knight
Firecracker Fireball Tornado Magic Archer
Knight Fireball
Mega Knight Knight Fisherman
Mega Knight Knight Firecracker Fireball Tornado Magic Archer
Mega Knight Knight
Mega Knight Fireball Tornado
Mega Knight Knight Fireball
Firecracker Fireball Magic Archer Mega Knight
Knight Firecracker Fireball Tornado Fisherman Magic Archer
Mega Knight Firecracker Fireball Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Firecracker
Firecracker Fireball Tornado Miner Fisherman Magic Archer
Fireball Miner Magic Archer
Knight Firecracker Fireball
Fireball Firecracker Magic Archer Mega Knight
Firecracker Fireball Tornado Magic Archer
Firecracker Tornado Magic Archer
Fireball Firecracker Tornado Magic Archer
Fireball Miner Firecracker Tornado Fisherman
Fireball Tornado Fisherman
Firecracker Miner Knight Fireball Tornado Fisherman Magic Archer
Fireball Firecracker Tornado Magic Archer
Knight Firecracker Fireball Miner Fisherman Magic Archer
Firecracker Fireball Fisherman Magic Archer
Firecracker Fireball Fisherman Magic Archer
Firecracker Fireball Magic Archer
Magic Archer Firecracker Fireball Mega Knight
Fireball Tornado
Fisherman
Firecracker Fireball Fisherman Magic Archer Mega Knight
Firecracker Fireball Tornado Miner Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball Tornado
Tornado Fisherman
Fireball
Firecracker Tornado Fireball Magic Archer Mega Knight
Fisherman
Firecracker Fireball Miner Tornado Fisherman Magic Archer
Fireball Tornado Miner Fisherman Magic Archer Mega Knight
Fireball Miner Firecracker Tornado Fisherman Magic Archer
Firecracker Fireball Tornado Magic Archer
Firecracker Fireball
Fireball
Fireball Miner Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Mega Knight
Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball Firecracker Tornado Magic Archer
Fireball
Fireball Miner Knight Firecracker Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Fireball Tornado
Firecracker Mega Knight
Firecracker Fireball Tornado Magic Archer
Firecracker Fireball Tornado Magic Archer
Firecracker Fireball Tornado Miner Magic Archer Mega Knight
Fireball Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: