My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Dart Goblin Goblin Barrel Guards
Zap
Firecracker Dart Goblin Goblin Barrel Guards
Barbarian Barrel
Knight Firecracker Dart Goblin Goblin Barrel Guards
The Log
Firecracker Dart Goblin Goblin Barrel Guards
Earthquake
Firecracker Goblin Barrel Guards
Arrows
Firecracker Dart Goblin Goblin Barrel Guards
Royal Delivery
Knight Firecracker Dart Goblin Goblin Barrel Guards
Fireball
Firecracker Dart Goblin Goblin Barrel
Poison
Firecracker Dart Goblin Guards
Lightning
Knight Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Dart Goblin Goblin Barrel Guards Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Dart Goblin

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin Goblin Barrel The Log
Firecracker
Knight Dart Goblin Goblin Barrel Mega Knight
Dart Goblin
Knight Goblin Barrel Firecracker The Log Mega Knight
Goblin Barrel
Knight Dart Goblin Firecracker Guards Mega Knight
Guards
Goblin Barrel The Log
The Log
Knight Dart Goblin Guards Mega Knight
Mega Knight
Firecracker Dart Goblin Goblin Barrel The Log
Goblinstein

Defense Synergies 3 9

Knight
Firecracker Dart Goblin The Log
Firecracker
Knight The Log Dart Goblin Guards Mega Knight
Dart Goblin
Knight Firecracker Guards The Log Mega Knight
Goblin Barrel
Guards
Firecracker Dart Goblin The Log
The Log
Firecracker Knight Dart Goblin Guards Mega Knight
Mega Knight
Firecracker Dart Goblin The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin The Log
Knight Firecracker Dart Goblin The Log Mega Knight
Mega Knight Knight Dart Goblin
Knight Firecracker Dart Goblin Guards Mega Knight
Firecracker The Log Mega Knight
The Log Firecracker Dart Goblin Guards Mega Knight
Dart Goblin Firecracker
Dart Goblin The Log Mega Knight
Knight Guards Firecracker Dart Goblin Mega Knight
Dart Goblin Guards Knight Firecracker The Log Mega Knight
Firecracker Dart Goblin
Mega Knight Knight Guards The Log
Mega Knight Firecracker Dart Goblin Guards The Log
Knight Mega Knight
The Log Mega Knight
Mega Knight Knight Firecracker
Mega Knight Knight Firecracker Dart Goblin Guards The Log
The Log Knight Firecracker Dart Goblin Guards Mega Knight
Dart Goblin
Mega Knight Knight Firecracker Dart Goblin Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight
Knight Firecracker The Log Mega Knight
Guards Mega Knight Knight The Log
Guards Mega Knight Knight The Log
Knight Guards Mega Knight
Firecracker Dart Goblin
Guards Knight Dart Goblin
Mega Knight Knight
Mega Knight Knight Firecracker The Log
Dart Goblin Guards
Mega Knight Knight Dart Goblin Guards
Mega Knight Guards The Log
Mega Knight Knight Guards
Firecracker Dart Goblin Mega Knight
Guards Knight Firecracker Dart Goblin The Log
Mega Knight Firecracker Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin Guards The Log
Firecracker Dart Goblin The Log
Dart Goblin The Log
Knight Firecracker Dart Goblin Guards The Log
Firecracker The Log Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
The Log Firecracker Dart Goblin
The Log Firecracker Dart Goblin
Guards
Firecracker Knight Dart Goblin The Log
Firecracker Dart Goblin
Knight Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log Mega Knight
Firecracker Dart Goblin The Log Mega Knight
Firecracker Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log Dart Goblin
The Log Mega Knight
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin Guards
Dart Goblin The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Dart Goblin Guards
Firecracker Dart Goblin
The Log
Knight Firecracker Dart Goblin Mega Knight
The Log Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Guards The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log Mega Knight
Firecracker Dart Goblin Mega Knight

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