My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Ice Spirit Knight Firecracker
The Log
Ice Spirit Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Knight Firecracker Hog Rider P.E.K.K.A
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Arrows Knight Firecracker Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Arrows

Attack Synergies 15 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider P.E.K.K.A Bats Firecracker
Bats
Knight Hog Rider Ice Spirit Zap Firecracker P.E.K.K.A
Zap
Ice Spirit Arrows Firecracker Hog Rider P.E.K.K.A Bats Knight
Arrows
Zap Hog Rider P.E.K.K.A Knight
Knight
Ice Spirit Bats Firecracker Hog Rider Zap Arrows
Firecracker
Zap Knight Hog Rider Ice Spirit Bats P.E.K.K.A
Hog Rider
Ice Spirit Bats Zap Arrows Knight Firecracker
P.E.K.K.A
Ice Spirit Zap Arrows Bats Firecracker

Defense Synergies 3 14

Ice Spirit
Zap Bats Knight Firecracker P.E.K.K.A
Bats
Knight Ice Spirit Zap Firecracker P.E.K.K.A
Zap
Ice Spirit Bats Arrows Knight Firecracker P.E.K.K.A
Arrows
Zap Knight P.E.K.K.A
Knight
Bats Firecracker Ice Spirit Zap Arrows
Firecracker
Knight Ice Spirit Bats Zap P.E.K.K.A
Hog Rider
P.E.K.K.A
Ice Spirit Bats Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
P.E.K.K.A Ice Spirit Bats Zap Knight Firecracker
P.E.K.K.A Bats Knight
P.E.K.K.A Bats Knight Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Bats Zap Firecracker
Bats Ice Spirit Zap Arrows Firecracker
Zap Arrows P.E.K.K.A
P.E.K.K.A
Knight Ice Spirit Firecracker
Bats Zap Arrows Knight Firecracker
Arrows Bats Zap Firecracker
P.E.K.K.A Ice Spirit Bats Zap Knight
Ice Spirit Bats Zap Arrows Firecracker P.E.K.K.A
P.E.K.K.A Knight
Ice Spirit Zap P.E.K.K.A
Bats Arrows Knight Firecracker P.E.K.K.A
Ice Spirit Arrows Bats Zap Knight Firecracker
Zap Arrows Ice Spirit Bats Knight Firecracker
P.E.K.K.A
Bats Arrows Knight Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Zap Arrows Knight Firecracker
P.E.K.K.A Ice Spirit Bats Zap Knight
P.E.K.K.A Bats Zap Knight
P.E.K.K.A Knight
Arrows Firecracker Ice Spirit Bats Zap
P.E.K.K.A Bats Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Ice Spirit Bats Knight Firecracker
P.E.K.K.A
P.E.K.K.A Bats Knight
P.E.K.K.A Zap Arrows
P.E.K.K.A Knight
Firecracker
Ice Spirit Bats Zap Knight Firecracker P.E.K.K.A
Bats Arrows Zap Firecracker P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap
Arrows
Arrows Knight Firecracker
Zap Arrows Firecracker
Arrows Firecracker Ice Spirit Bats Zap
Arrows Firecracker
Arrows Ice Spirit Zap Firecracker
Arrows Zap Firecracker
Bats
Firecracker Zap Arrows Knight
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker Ice Spirit
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Bats Zap Arrows Firecracker
Zap Ice Spirit Bats Firecracker
Zap Arrows
Zap Ice Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Ice Spirit Bats
Zap Arrows Firecracker
Arrows
Knight Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Ice Spirit Bats Firecracker
Firecracker Bats Zap
Zap Firecracker
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: