My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Hog Rider
Zap
Cannon Goblin Gang Firecracker
Barbarian Barrel
Knight Cannon Goblin Gang Firecracker
The Log
Cannon Goblin Gang Firecracker Hog Rider
Earthquake
Cannon Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Hog Rider P.E.K.K.A
Fireball
Cannon Goblin Gang Firecracker Hog Rider
Poison
Cannon Goblin Gang Firecracker
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Goblin Gang Firecracker Earthquake Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Goblin Gang

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Hog Rider Earthquake The Log
Cannon
Goblin Gang
Knight Hog Rider Firecracker P.E.K.K.A
Firecracker
Knight Hog Rider Goblin Gang Earthquake P.E.K.K.A
Earthquake
Hog Rider Knight Firecracker P.E.K.K.A The Log
Hog Rider
Knight Goblin Gang Firecracker Earthquake The Log
P.E.K.K.A
Goblin Gang Firecracker Earthquake The Log
The Log
Hog Rider Knight Earthquake P.E.K.K.A

Defense Synergies 6 11

Knight
Cannon Goblin Gang Firecracker Earthquake The Log
Cannon
Knight The Log Goblin Gang Firecracker Earthquake
Goblin Gang
Knight Cannon Firecracker P.E.K.K.A The Log
Firecracker
Knight The Log Cannon Goblin Gang Earthquake P.E.K.K.A
Earthquake
Knight Cannon Firecracker The Log
Hog Rider
P.E.K.K.A
The Log Goblin Gang Firecracker
The Log
Cannon Firecracker P.E.K.K.A Knight Goblin Gang Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon Firecracker The Log
P.E.K.K.A Knight Cannon Goblin Gang Firecracker The Log
Cannon Goblin Gang P.E.K.K.A Knight
Cannon P.E.K.K.A Knight Goblin Gang Firecracker
Firecracker Earthquake P.E.K.K.A The Log
Goblin Gang The Log Cannon Firecracker Earthquake
Cannon Goblin Gang Firecracker
Earthquake Cannon P.E.K.K.A The Log
Cannon P.E.K.K.A Goblin Gang
Knight Goblin Gang Cannon Firecracker
Goblin Gang Knight Cannon Firecracker Earthquake The Log
Goblin Gang Firecracker
Cannon P.E.K.K.A Knight Goblin Gang Earthquake The Log
Cannon Goblin Gang Firecracker Earthquake P.E.K.K.A The Log
P.E.K.K.A Knight Cannon Goblin Gang
Cannon Goblin Gang P.E.K.K.A The Log
Knight Cannon Goblin Gang Firecracker P.E.K.K.A
Cannon Knight Goblin Gang Firecracker The Log
Earthquake The Log Knight Cannon Firecracker
P.E.K.K.A Cannon
Goblin Gang Knight Cannon Firecracker Earthquake P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A
Knight Goblin Gang Firecracker The Log
Goblin Gang P.E.K.K.A Knight The Log
Goblin Gang P.E.K.K.A Knight The Log
P.E.K.K.A Knight Cannon Goblin Gang
Firecracker Goblin Gang
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker The Log
P.E.K.K.A Cannon Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A The Log
P.E.K.K.A Knight Cannon Goblin Gang
Cannon Firecracker
Goblin Gang Knight Firecracker P.E.K.K.A The Log
Cannon Firecracker Earthquake P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Knight Firecracker The Log
Firecracker Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Goblin Gang
Firecracker Knight Earthquake The Log
Firecracker
Earthquake Knight Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Firecracker Earthquake The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log
Firecracker The Log Earthquake
The Log
Firecracker The Log
Firecracker
Firecracker
Earthquake The Log
Firecracker
P.E.K.K.A
Firecracker Earthquake The Log
Earthquake Goblin Gang
Firecracker
The Log
Knight Goblin Gang Firecracker
The Log Firecracker Earthquake
Firecracker P.E.K.K.A
Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker

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