My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Firecracker Ice Golem P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Ice Golem P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Ice Spirit Knight Firecracker
The Log
Ice Spirit Firecracker
Earthquake
Firecracker
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Knight Firecracker P.E.K.K.A
Fireball
Firecracker
Poison
Bats Firecracker
Lightning
Knight Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight Ice Golem P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Ice Golem Arrows Knight Firecracker P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Ice Golem Arrows

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight P.E.K.K.A Bats Firecracker Mega Knight
Bats
Knight Ice Golem Mega Knight Ice Spirit Firecracker P.E.K.K.A
Arrows
P.E.K.K.A Knight Mega Knight
Knight
Ice Spirit Bats Firecracker Arrows
Firecracker
Knight Ice Spirit Bats Ice Golem P.E.K.K.A Mega Knight
Ice Golem
Bats Firecracker
P.E.K.K.A
Ice Spirit Arrows Bats Firecracker
Mega Knight
Bats Ice Spirit Arrows Firecracker

Defense Synergies 4 16

Ice Spirit
Bats Knight Firecracker Ice Golem P.E.K.K.A Mega Knight
Bats
Knight Ice Spirit Firecracker Ice Golem P.E.K.K.A Mega Knight
Arrows
Mega Knight Knight Ice Golem P.E.K.K.A
Knight
Bats Firecracker Ice Spirit Arrows
Firecracker
Knight Ice Golem Ice Spirit Bats P.E.K.K.A Mega Knight
Ice Golem
Firecracker Ice Spirit Bats Arrows Mega Knight
P.E.K.K.A
Ice Spirit Bats Arrows Firecracker
Mega Knight
Arrows Ice Spirit Bats Firecracker Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Ice Golem
P.E.K.K.A Ice Spirit Bats Knight Firecracker Mega Knight
P.E.K.K.A Mega Knight Bats Knight
P.E.K.K.A Bats Knight Firecracker Mega Knight
Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Bats Firecracker Mega Knight
Bats Ice Spirit Arrows Firecracker
Arrows Ice Golem P.E.K.K.A Mega Knight
P.E.K.K.A
Knight Ice Spirit Firecracker Ice Golem Mega Knight
Bats Arrows Knight Firecracker Ice Golem Mega Knight
Arrows Bats Firecracker
P.E.K.K.A Mega Knight Ice Spirit Bats Knight
Mega Knight Ice Spirit Bats Arrows Firecracker P.E.K.K.A
P.E.K.K.A Knight Mega Knight
Ice Spirit P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Knight Firecracker P.E.K.K.A
Ice Spirit Arrows Mega Knight Bats Knight Firecracker
Arrows Ice Spirit Bats Knight Firecracker Ice Golem Mega Knight
P.E.K.K.A
Mega Knight Bats Arrows Knight Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Ice Golem P.E.K.K.A
Arrows Knight Firecracker Ice Golem Mega Knight
P.E.K.K.A Mega Knight Ice Spirit Bats Knight Ice Golem
P.E.K.K.A Mega Knight Bats Knight Ice Golem
P.E.K.K.A Knight Mega Knight
Arrows Firecracker Ice Spirit Bats Ice Golem
P.E.K.K.A Bats Knight Ice Golem
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Ice Spirit Bats Knight Firecracker Ice Golem
P.E.K.K.A
P.E.K.K.A Mega Knight Bats Knight
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Knight Ice Golem
Firecracker Mega Knight
Ice Spirit Bats Knight Firecracker Ice Golem P.E.K.K.A
Bats Arrows Mega Knight Firecracker Ice Golem P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Ice Golem
Arrows Firecracker
Arrows
Arrows Knight Firecracker Ice Golem
Arrows Firecracker Mega Knight
Arrows Firecracker Ice Spirit Bats Ice Golem
Arrows Firecracker
Arrows Ice Spirit Firecracker Ice Golem
Arrows Firecracker
Bats
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Ice Golem Ice Spirit Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Ice Golem
Ice Spirit Bats Firecracker
Arrows Mega Knight
Ice Spirit Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker
Ice Spirit Bats
Arrows Firecracker
Arrows
Knight Firecracker Mega Knight
Arrows Firecracker Ice Golem
Arrows
Firecracker P.E.K.K.A Mega Knight
Ice Spirit Bats Firecracker
Firecracker Bats
Firecracker Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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