My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Princess
Zap
Firecracker Guards Princess
Barbarian Barrel
Knight Firecracker Tesla Guards Princess
The Log
Firecracker Guards Princess
Earthquake
Firecracker Tesla Guards
Arrows
Firecracker Guards Princess
Royal Delivery
Knight Firecracker Guards P.E.K.K.A Princess
Fireball
Firecracker Tesla Princess
Poison
Firecracker Guards Princess
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Guards Void Princess Tesla P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Guards

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Princess The Log
Firecracker
Knight P.E.K.K.A Princess
Tesla
Guards
The Log
Void
P.E.K.K.A
Firecracker The Log Princess
The Log
Knight Guards P.E.K.K.A Princess
Princess
Knight Firecracker P.E.K.K.A The Log

Defense Synergies 6 11

Knight
Firecracker Tesla Princess The Log
Firecracker
Knight The Log Tesla Guards P.E.K.K.A Princess
Tesla
Knight The Log Firecracker Guards Princess
Guards
Firecracker Tesla The Log Princess
Void
P.E.K.K.A
The Log Firecracker Princess
The Log
Firecracker Tesla P.E.K.K.A Knight Guards Princess
Princess
Knight Firecracker Tesla Guards P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Void The Log
P.E.K.K.A Knight Firecracker Tesla The Log
Tesla P.E.K.K.A Knight Void
Tesla P.E.K.K.A Knight Firecracker Guards
Firecracker P.E.K.K.A The Log Princess
The Log Firecracker Tesla Guards
Tesla Firecracker Void Princess
Tesla Void P.E.K.K.A The Log
Tesla P.E.K.K.A Princess
Knight Guards Firecracker Tesla
Guards Knight Firecracker Tesla The Log Princess
Tesla Firecracker Princess
Tesla P.E.K.K.A Knight Guards The Log
Firecracker Tesla Guards P.E.K.K.A The Log Princess
P.E.K.K.A Knight Tesla
Tesla P.E.K.K.A The Log
Tesla Knight Firecracker P.E.K.K.A
Tesla Knight Firecracker Guards The Log
The Log Knight Firecracker Tesla Guards Princess
P.E.K.K.A Tesla
Knight Firecracker Tesla Guards P.E.K.K.A The Log
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla Void P.E.K.K.A
Void Knight Firecracker Tesla The Log
Guards P.E.K.K.A Knight The Log
Guards P.E.K.K.A Knight Tesla The Log
P.E.K.K.A Knight Tesla Guards
Firecracker Tesla Princess
Guards P.E.K.K.A Knight Tesla Void
P.E.K.K.A Knight Tesla
Void P.E.K.K.A Knight Firecracker The Log
P.E.K.K.A Tesla Guards
P.E.K.K.A Knight Tesla Guards
P.E.K.K.A Guards Void The Log
P.E.K.K.A Knight Tesla Guards
Firecracker Tesla Princess
Tesla Guards Knight Firecracker P.E.K.K.A The Log
Firecracker Tesla P.E.K.K.A The Log Princess
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Knight Firecracker Guards The Log
Firecracker Void The Log Princess
Void The Log
Knight Firecracker Guards Void The Log
Firecracker The Log
Firecracker Princess
Firecracker The Log Princess
The Log Firecracker Princess
Void The Log Firecracker
Guards Void
Firecracker Void Knight The Log Princess
Void Firecracker Princess
Knight Firecracker Void The Log Princess
Firecracker Void Princess
Princess Firecracker The Log
Firecracker The Log Princess
Firecracker The Log Princess
Void Firecracker The Log Princess
Firecracker Void The Log Princess
Void The Log
Void Princess
Void The Log
Void The Log
Firecracker The Log Princess
Firecracker Void The Log Princess
Void The Log Princess
Void Firecracker The Log
Firecracker Void Princess
Firecracker Guards Void
Void
Void The Log
Void Firecracker Princess
P.E.K.K.A
Firecracker The Log Princess
Guards Void Princess
Firecracker Princess
The Log
Void Knight Firecracker Princess
The Log Firecracker Princess
Void
Firecracker P.E.K.K.A
Firecracker Guards The Log Princess
Firecracker Void Princess
Void Firecracker The Log Princess
P.E.K.K.A
Firecracker Void
Void

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