My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Musketeer
Zap
Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker Elite Barbarians Musketeer Magic Archer
The Log
Goblin Gang Firecracker Elite Barbarians Musketeer
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Elite Barbarians Musketeer Magic Archer
Fireball
Goblin Gang Firecracker Elite Barbarians Musketeer Magic Archer
Poison
Goblin Gang Firecracker Musketeer Magic Archer
Lightning
Knight Elite Barbarians Musketeer Magic Archer
Rocket
Elite Barbarians Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Goblin Gang Firecracker Musketeer Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Musketeer Elite Barbarians The Log Magic Archer
Goblin Gang
Knight Firecracker
Firecracker
Knight Goblin Gang Elite Barbarians
Elite Barbarians
Rage Knight Firecracker The Log
Musketeer
Knight The Log
Rage
Elite Barbarians
The Log
Knight Elite Barbarians Musketeer Magic Archer
Magic Archer
Knight The Log

Defense Synergies 7 7

Knight
Goblin Gang Firecracker Musketeer Magic Archer The Log
Goblin Gang
Knight Musketeer Firecracker The Log Magic Archer
Firecracker
Knight The Log Goblin Gang Musketeer
Elite Barbarians
The Log
Musketeer
Knight Goblin Gang The Log Firecracker
Rage
The Log
Firecracker Musketeer Knight Goblin Gang Elite Barbarians Magic Archer
Magic Archer
Knight Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer The Log Magic Archer
Elite Barbarians Knight Goblin Gang Firecracker Musketeer The Log
Goblin Gang Knight Elite Barbarians Musketeer
Elite Barbarians Knight Goblin Gang Firecracker Musketeer
Firecracker Elite Barbarians The Log
Goblin Gang The Log Firecracker Musketeer Magic Archer
Musketeer Goblin Gang Firecracker Magic Archer
Musketeer The Log Magic Archer
Goblin Gang Elite Barbarians Musketeer
Knight Goblin Gang Elite Barbarians Firecracker Musketeer
Goblin Gang Knight Firecracker Musketeer The Log Magic Archer
Musketeer Goblin Gang Firecracker Magic Archer
Knight Goblin Gang Elite Barbarians Musketeer The Log
Goblin Gang Firecracker The Log Magic Archer
Elite Barbarians Knight Goblin Gang
Goblin Gang Elite Barbarians The Log
Knight Goblin Gang Firecracker Elite Barbarians Musketeer
Knight Goblin Gang Firecracker Elite Barbarians Musketeer The Log Magic Archer
The Log Knight Firecracker Musketeer Magic Archer
Elite Barbarians Musketeer
Goblin Gang Knight Firecracker Elite Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians
Knight Goblin Gang Firecracker Elite Barbarians Musketeer The Log Magic Archer
Goblin Gang Knight Elite Barbarians Musketeer The Log
Goblin Gang Knight Elite Barbarians Musketeer The Log
Knight Goblin Gang Elite Barbarians Musketeer
Firecracker Goblin Gang Musketeer Magic Archer
Goblin Gang Knight Elite Barbarians Musketeer
Knight Elite Barbarians
Knight Firecracker Elite Barbarians The Log Magic Archer
Goblin Gang Musketeer
Knight Elite Barbarians Musketeer
Elite Barbarians The Log
Elite Barbarians Knight Goblin Gang
Firecracker Musketeer Magic Archer
Goblin Gang Elite Barbarians Knight Firecracker Musketeer The Log Magic Archer
Firecracker Elite Barbarians Musketeer The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Musketeer The Log
Firecracker Musketeer The Log Magic Archer
The Log Magic Archer
Knight Firecracker Musketeer The Log
Firecracker The Log Magic Archer
Firecracker Musketeer Magic Archer
Firecracker Musketeer The Log Magic Archer
The Log Firecracker Magic Archer
The Log Firecracker
Goblin Gang Elite Barbarians Musketeer
Firecracker Knight Musketeer The Log Magic Archer
Firecracker Musketeer Magic Archer
Knight Firecracker Elite Barbarians Musketeer The Log Magic Archer
Firecracker Musketeer Magic Archer
Firecracker Elite Barbarians Musketeer The Log Magic Archer
Firecracker Musketeer The Log Magic Archer
Magic Archer Firecracker Musketeer The Log
Firecracker Musketeer The Log Magic Archer
Firecracker The Log Magic Archer
Musketeer The Log Magic Archer
Musketeer The Log
Musketeer The Log
Firecracker The Log Magic Archer
Firecracker The Log Musketeer Magic Archer
Musketeer The Log Magic Archer
Firecracker Musketeer The Log Magic Archer
Elite Barbarians Firecracker Musketeer Magic Archer
Firecracker Musketeer
Elite Barbarians
Musketeer The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Goblin Gang Musketeer Magic Archer
Firecracker Musketeer Magic Archer
The Log
Knight Goblin Gang Firecracker Musketeer Magic Archer
The Log Firecracker Musketeer Magic Archer
Firecracker Elite Barbarians Musketeer
Goblin Gang Firecracker Elite Barbarians Musketeer The Log Magic Archer
Firecracker Musketeer Magic Archer
Firecracker Musketeer The Log Magic Archer
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: