My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 problems 3 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Furnace Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Prince
Giant Snowball
Fire Spirit Goblin Gang Furnace Skeleton Army
Zap
Fire Spirit Goblin Gang Firecracker Furnace Skeleton Army Prince
Barbarian Barrel
Fire Spirit Knight Goblin Gang Firecracker Furnace Skeleton Army
The Log
Fire Spirit Goblin Gang Firecracker Furnace Skeleton Army Prince
Earthquake
Goblin Gang Firecracker Furnace Skeleton Army
Arrows
Fire Spirit Goblin Gang Firecracker Furnace Skeleton Army
Royal Delivery
Fire Spirit Knight Goblin Gang Firecracker Skeleton Army Prince
Fireball
Goblin Gang Firecracker Furnace Skeleton Army
Poison
Goblin Gang Firecracker Furnace Skeleton Army
Lightning
Knight Furnace Prince
Rocket
Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Knight Goblin Gang Firecracker Skeleton Army Furnace Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Knight Goblin Gang

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Furnace Prince
Arrows
Knight Prince
Knight
Goblin Gang Firecracker Fire Spirit Arrows Furnace Prince
Goblin Gang
Knight Firecracker Prince
Firecracker
Knight Goblin Gang Prince
Furnace
Fire Spirit Knight Prince
Skeleton Army
Prince
Fire Spirit Arrows Knight Goblin Gang Firecracker Furnace

Defense Synergies 3 15

Fire Spirit
Knight Firecracker
Arrows
Knight Furnace Prince
Knight
Fire Spirit Goblin Gang Firecracker Arrows Furnace Skeleton Army
Goblin Gang
Knight Firecracker Furnace Skeleton Army Prince
Firecracker
Knight Fire Spirit Goblin Gang Skeleton Army Prince
Furnace
Arrows Knight Goblin Gang Skeleton Army Prince
Skeleton Army
Knight Goblin Gang Firecracker Furnace Prince
Prince
Arrows Goblin Gang Firecracker Furnace Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Skeleton Army Knight Goblin Gang Firecracker Furnace Prince
Goblin Gang Furnace Skeleton Army Prince Fire Spirit Knight
Skeleton Army Prince Knight Goblin Gang Firecracker Furnace
Arrows Firecracker Skeleton Army Prince
Arrows Goblin Gang Skeleton Army Fire Spirit Firecracker Furnace
Furnace Fire Spirit Arrows Goblin Gang Firecracker
Arrows
Goblin Gang Furnace Skeleton Army Prince
Knight Goblin Gang Skeleton Army Fire Spirit Firecracker Prince
Goblin Gang Skeleton Army Arrows Knight Firecracker Furnace
Arrows Goblin Gang Firecracker Furnace
Furnace Skeleton Army Prince Fire Spirit Knight Goblin Gang
Fire Spirit Skeleton Army Arrows Goblin Gang Firecracker Furnace Prince
Skeleton Army Knight Goblin Gang Furnace Prince
Skeleton Army Goblin Gang Furnace Prince
Arrows Knight Goblin Gang Firecracker Furnace Skeleton Army Prince
Fire Spirit Arrows Knight Goblin Gang Firecracker Furnace Skeleton Army Prince
Arrows Furnace Fire Spirit Knight Firecracker
Prince
Goblin Gang Skeleton Army Fire Spirit Arrows Knight Firecracker Furnace Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Furnace Prince
Arrows Knight Goblin Gang Firecracker Prince
Goblin Gang Skeleton Army Knight Furnace Prince
Goblin Gang Skeleton Army Prince Knight
Knight Goblin Gang Skeleton Army Prince
Fire Spirit Arrows Firecracker Furnace Goblin Gang
Goblin Gang Skeleton Army Prince Knight Furnace
Knight Skeleton Army Prince
Knight Firecracker Skeleton Army Prince
Goblin Gang Skeleton Army
Knight Prince
Skeleton Army Arrows Prince
Skeleton Army Prince Knight Goblin Gang
Firecracker Furnace Skeleton Army
Goblin Gang Skeleton Army Knight Firecracker Furnace Prince
Arrows Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker Prince
Fire Spirit Arrows Firecracker Furnace
Arrows Firecracker Fire Spirit Furnace
Fire Spirit Arrows Firecracker Furnace
Arrows Fire Spirit Firecracker
Arrows Firecracker
Fire Spirit Goblin Gang Prince
Firecracker Arrows Knight Prince
Fire Spirit Arrows Firecracker
Fire Spirit Knight Firecracker
Arrows Firecracker
Arrows Firecracker Furnace Prince
Arrows Firecracker Furnace
Arrows Firecracker Furnace
Arrows
Fire Spirit Arrows Firecracker Prince
Fire Spirit Arrows Firecracker
Prince
Arrows
Prince
Arrows
Arrows Firecracker Fire Spirit Furnace
Arrows Firecracker
Arrows Prince
Arrows Firecracker
Fire Spirit Arrows Firecracker Furnace
Firecracker
Arrows
Arrows Firecracker
Prince
Arrows Firecracker
Fire Spirit Goblin Gang Skeleton Army Prince
Fire Spirit Arrows Firecracker
Arrows
Knight Goblin Gang Firecracker Prince
Arrows Firecracker
Arrows
Firecracker Prince
Goblin Gang Firecracker
Firecracker
Firecracker Prince

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